Give songs meaningful english names
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+10
-10
@@ -1586,7 +1586,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
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sprite->data[2]++;
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if (sprite->data[3] == 0)
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{
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PlaySE1WithPanning(SE_W227, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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}
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}
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}
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@@ -1865,7 +1865,7 @@ static void TormentAttacker_Step(u8 taskId)
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y = task->data[3] + task->data[5];
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spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
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PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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if (spriteId != MAX_SPRITES)
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{
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@@ -2312,7 +2312,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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gTasks[taskId].data[11] = gBattle_BG1_Y;
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gTasks[taskId].data[0]++;
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PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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break;
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case 1:
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if (gTasks[taskId].data[4]++ > 0)
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@@ -2345,7 +2345,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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{
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[0] = 1;
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PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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}
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break;
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case 4:
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@@ -4622,7 +4622,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
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if (gSprites[spriteId].pos2.y == 0)
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{
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PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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gTasks[taskId].data[10] -= 0x800;
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gTasks[taskId].data[0]++;
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}
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@@ -4644,7 +4644,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
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if (gSprites[spriteId].pos2.y == 0)
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{
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PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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DestroyAnimVisualTask(taskId);
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}
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break;
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@@ -4681,7 +4681,7 @@ static void AnimBlockXStep(struct Sprite *sprite)
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sprite->pos2.y += 10;
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if (sprite->pos2.y >= 0)
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{
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PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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sprite->pos2.y = 0;
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sprite->data[0]++;
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}
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@@ -4691,7 +4691,7 @@ static void AnimBlockXStep(struct Sprite *sprite)
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sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
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if (sprite->data[1] > 0x7F)
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{
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PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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sprite->data[1] = 0;
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sprite->pos2.y = 0;
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sprite->data[0]++;
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@@ -4710,7 +4710,7 @@ static void AnimBlockXStep(struct Sprite *sprite)
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case 3:
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if (++sprite->data[1] > 8)
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{
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PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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sprite->data[1] = 0;
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sprite->data[0]++;
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}
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@@ -4991,7 +4991,7 @@ void sub_80E3E84(struct Sprite *sprite)
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case 0:
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if (gBattleAnimArgs[7] == -1)
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{
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PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
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sprite->data[0] = -32;
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sprite->data[7]++;
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