Give songs meaningful english names
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+12
-12
@@ -798,7 +798,7 @@ static void sub_80EF7EC(u8 taskId)
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{
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if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
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{
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PlaySE12WithPanning(SE_NAGERU, 0);
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PlaySE12WithPanning(SE_BALL_THROW, 0);
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gSprites[gTasks[taskId].data[0]].callback = sub_80EF8C0;
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CreateTask(sub_80EF864, 10);
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gTasks[taskId].func = sub_80EF698;
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@@ -887,7 +887,7 @@ static void sub_80EFA0C(struct Sprite *sprite)
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spriteId = gBattlerSpriteIds[gBattleAnimTarget];
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taskId = sprite->data[5];
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if (++gTasks[taskId].data[1] == 11)
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PlaySE(SE_SUIKOMU);
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PlaySE(SE_BALL_TRADE);
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switch (gTasks[taskId].data[0])
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{
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@@ -965,16 +965,16 @@ static void sub_80EFB9C(struct Sprite *sprite)
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switch (bounceCount)
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{
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case 1:
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PlaySE(SE_KON);
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PlaySE(SE_BALL_BOUNCE_1);
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break;
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case 2:
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PlaySE(SE_KON2);
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PlaySE(SE_BALL_BOUNCE_2);
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break;
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case 3:
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PlaySE(SE_KON3);
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PlaySE(SE_BALL_BOUNCE_3);
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break;
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default:
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PlaySE(SE_KON4);
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PlaySE(SE_BALL_BOUNCE_4);
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break;
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}
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}
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@@ -1018,7 +1018,7 @@ static void sub_80EFCA0(struct Sprite *sprite)
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StartSpriteAffineAnim(sprite, 1);
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gBattleSpritesDataPtr->animationData->field_C = 0;
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sprite->callback = sub_80EFCEC;
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PlaySE(SE_BOWA);
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PlaySE(SE_BALL);
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}
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}
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@@ -1160,7 +1160,7 @@ static void sub_80EFCEC(struct Sprite *sprite)
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else
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StartSpriteAffineAnim(sprite, 1);
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PlaySE(SE_BOWA);
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PlaySE(SE_BALL);
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}
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break;
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}
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@@ -1191,7 +1191,7 @@ static void sub_80EFFC4(struct Sprite *sprite)
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sprite->data[4]++;
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if (sprite->data[4] == 40)
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{
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PlaySE(SE_GETTING);
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PlaySE(SE_BALL_CLICK);
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BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB_BLACK);
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sub_80F01B8(sprite);
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}
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@@ -1204,7 +1204,7 @@ static void sub_80EFFC4(struct Sprite *sprite)
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gDoingBattleAnim = FALSE;
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UpdateOamPriorityInAllHealthboxes(1);
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m4aMPlayAllStop();
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PlaySE(MUS_FAN6);
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PlaySE(MUS_CAUGHT_INTRO);
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}
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else if (sprite->data[4] == 315)
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{
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@@ -1444,7 +1444,7 @@ u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
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gTasks[taskId].data[3] = priority;
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gTasks[taskId].data[4] = subpriority;
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gTasks[taskId].data[15] = ballId;
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PlaySE(SE_BOWA2);
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PlaySE(SE_BALL_OPEN);
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return taskId;
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}
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@@ -2143,7 +2143,7 @@ static void sub_80F181C(u8 taskId)
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else
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(SE_REAPOKE, pan);
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PlaySE12WithPanning(SE_SHINY, pan);
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}
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}
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