Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-29 03:11:03 -04:00
parent c5839905a1
commit bb56d4a3f4
964 changed files with 8731 additions and 8814 deletions
+12 -12
View File
@@ -798,7 +798,7 @@ static void sub_80EF7EC(u8 taskId)
{
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
{
PlaySE12WithPanning(SE_NAGERU, 0);
PlaySE12WithPanning(SE_BALL_THROW, 0);
gSprites[gTasks[taskId].data[0]].callback = sub_80EF8C0;
CreateTask(sub_80EF864, 10);
gTasks[taskId].func = sub_80EF698;
@@ -887,7 +887,7 @@ static void sub_80EFA0C(struct Sprite *sprite)
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
taskId = sprite->data[5];
if (++gTasks[taskId].data[1] == 11)
PlaySE(SE_SUIKOMU);
PlaySE(SE_BALL_TRADE);
switch (gTasks[taskId].data[0])
{
@@ -965,16 +965,16 @@ static void sub_80EFB9C(struct Sprite *sprite)
switch (bounceCount)
{
case 1:
PlaySE(SE_KON);
PlaySE(SE_BALL_BOUNCE_1);
break;
case 2:
PlaySE(SE_KON2);
PlaySE(SE_BALL_BOUNCE_2);
break;
case 3:
PlaySE(SE_KON3);
PlaySE(SE_BALL_BOUNCE_3);
break;
default:
PlaySE(SE_KON4);
PlaySE(SE_BALL_BOUNCE_4);
break;
}
}
@@ -1018,7 +1018,7 @@ static void sub_80EFCA0(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 1);
gBattleSpritesDataPtr->animationData->field_C = 0;
sprite->callback = sub_80EFCEC;
PlaySE(SE_BOWA);
PlaySE(SE_BALL);
}
}
@@ -1160,7 +1160,7 @@ static void sub_80EFCEC(struct Sprite *sprite)
else
StartSpriteAffineAnim(sprite, 1);
PlaySE(SE_BOWA);
PlaySE(SE_BALL);
}
break;
}
@@ -1191,7 +1191,7 @@ static void sub_80EFFC4(struct Sprite *sprite)
sprite->data[4]++;
if (sprite->data[4] == 40)
{
PlaySE(SE_GETTING);
PlaySE(SE_BALL_CLICK);
BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB_BLACK);
sub_80F01B8(sprite);
}
@@ -1204,7 +1204,7 @@ static void sub_80EFFC4(struct Sprite *sprite)
gDoingBattleAnim = FALSE;
UpdateOamPriorityInAllHealthboxes(1);
m4aMPlayAllStop();
PlaySE(MUS_FAN6);
PlaySE(MUS_CAUGHT_INTRO);
}
else if (sprite->data[4] == 315)
{
@@ -1444,7 +1444,7 @@ u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
gTasks[taskId].data[3] = priority;
gTasks[taskId].data[4] = subpriority;
gTasks[taskId].data[15] = ballId;
PlaySE(SE_BOWA2);
PlaySE(SE_BALL_OPEN);
return taskId;
}
@@ -2143,7 +2143,7 @@ static void sub_80F181C(u8 taskId)
else
pan = SOUND_PAN_TARGET;
PlaySE12WithPanning(SE_REAPOKE, pan);
PlaySE12WithPanning(SE_SHINY, pan);
}
}