Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-29 03:11:03 -04:00
parent c5839905a1
commit bb56d4a3f4
964 changed files with 8731 additions and 8814 deletions
+5 -5
View File
@@ -798,7 +798,7 @@ static void sub_802F610(void)
{
if (!gReceivedRemoteLinkPlayers)
{
m4aSongNumStop(SE_HINSI);
m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8011A1C);
@@ -807,7 +807,7 @@ static void sub_802F610(void)
}
else if (IsLinkTaskFinished())
{
m4aSongNumStop(SE_HINSI);
m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8011A1C);
@@ -829,7 +829,7 @@ void sub_802F6A8(void)
}
else
{
m4aSongNumStop(SE_HINSI);
m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = FALSE;
gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(gMain.savedCallback);
@@ -1217,7 +1217,7 @@ static void sub_80303A8(u8 taskId)
++data[15];
break;
case 2:
PlaySE(SE_REGI);
PlaySE(SE_RS_SHOP);
if (IsMonGettingExpSentOut())
CreateLevelUpVerticalSpritesTask(sprite->pos1.x + sprite->pos2.x,
sprite->pos1.y + sprite->pos2.y,
@@ -2252,7 +2252,7 @@ static void PlayerHandleFaintAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;