Give songs meaningful english names
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@@ -798,7 +798,7 @@ static void sub_802F610(void)
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{
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if (!gReceivedRemoteLinkPlayers)
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{
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m4aSongNumStop(SE_HINSI);
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = 0;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(sub_8011A1C);
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@@ -807,7 +807,7 @@ static void sub_802F610(void)
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}
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else if (IsLinkTaskFinished())
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{
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m4aSongNumStop(SE_HINSI);
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = 0;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(sub_8011A1C);
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@@ -829,7 +829,7 @@ void sub_802F6A8(void)
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}
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else
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{
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m4aSongNumStop(SE_HINSI);
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m4aSongNumStop(SE_LOW_HEALTH);
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(gMain.savedCallback);
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@@ -1217,7 +1217,7 @@ static void sub_80303A8(u8 taskId)
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++data[15];
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break;
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case 2:
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PlaySE(SE_REGI);
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PlaySE(SE_RS_SHOP);
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if (IsMonGettingExpSentOut())
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CreateLevelUpVerticalSpritesTask(sprite->pos1.x + sprite->pos2.x,
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sprite->pos1.y + sprite->pos2.y,
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@@ -2252,7 +2252,7 @@ static void PlayerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
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PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
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