Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-29 03:11:03 -04:00
parent c5839905a1
commit bb56d4a3f4
964 changed files with 8731 additions and 8814 deletions
+4 -4
View File
@@ -816,7 +816,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
PlaySE(SE_HINSI);
PlaySE(SE_LOW_HEALTH);
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
}
}
@@ -824,9 +824,9 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
{
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
if (!IsDoubleBattle())
m4aSongNumStop(SE_HINSI);
m4aSongNumStop(SE_LOW_HEALTH);
else if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
m4aSongNumStop(SE_HINSI);
m4aSongNumStop(SE_LOW_HEALTH);
}
}
@@ -837,7 +837,7 @@ void BattleStopLowHpSound(void)
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
if (IsDoubleBattle())
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
m4aSongNumStop(SE_HINSI);
m4aSongNumStop(SE_LOW_HEALTH);
}
// not used