Give songs meaningful english names
This commit is contained in:
@@ -816,7 +816,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
|
||||
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
|
||||
PlaySE(SE_HINSI);
|
||||
PlaySE(SE_LOW_HEALTH);
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
|
||||
}
|
||||
}
|
||||
@@ -824,9 +824,9 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
|
||||
if (!IsDoubleBattle())
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
else if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -837,7 +837,7 @@ void BattleStopLowHpSound(void)
|
||||
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
|
||||
if (IsDoubleBattle())
|
||||
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
}
|
||||
|
||||
// not used
|
||||
|
||||
Reference in New Issue
Block a user