Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-29 03:11:03 -04:00
parent c5839905a1
commit bb56d4a3f4
964 changed files with 8731 additions and 8814 deletions
+6 -6
View File
@@ -1883,11 +1883,11 @@ static void atk0E_effectivenesssound(void)
switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
case MOVE_RESULT_SUPER_EFFECTIVE:
BtlController_EmitPlaySE(0, SE_KOUKA_H);
BtlController_EmitPlaySE(0, SE_SUPER_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
break;
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
BtlController_EmitPlaySE(0, SE_KOUKA_L);
BtlController_EmitPlaySE(0, SE_NOT_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
break;
case MOVE_RESULT_DOESNT_AFFECT_FOE:
@@ -1900,17 +1900,17 @@ static void atk0E_effectivenesssound(void)
default:
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
BtlController_EmitPlaySE(0, SE_KOUKA_H);
BtlController_EmitPlaySE(0, SE_SUPER_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
BtlController_EmitPlaySE(0, SE_KOUKA_L);
BtlController_EmitPlaySE(0, SE_NOT_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
BtlController_EmitPlaySE(0, SE_KOUKA_M);
BtlController_EmitPlaySE(0, SE_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
@@ -3156,7 +3156,7 @@ static void atk23_getexp(void)
&& !gBattleStruct->wildVictorySong)
{
BattleStopLowHpSound();
PlayBGM(MUS_WIN_YASEI);
PlayBGM(MUS_VICTORY_WILD);
++gBattleStruct->wildVictorySong;
}
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))