Give songs meaningful english names
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@@ -1883,11 +1883,11 @@ static void atk0E_effectivenesssound(void)
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switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
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{
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case MOVE_RESULT_SUPER_EFFECTIVE:
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BtlController_EmitPlaySE(0, SE_KOUKA_H);
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BtlController_EmitPlaySE(0, SE_SUPER_EFFECTIVE);
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MarkBattlerForControllerExec(gActiveBattler);
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break;
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case MOVE_RESULT_NOT_VERY_EFFECTIVE:
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BtlController_EmitPlaySE(0, SE_KOUKA_L);
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BtlController_EmitPlaySE(0, SE_NOT_EFFECTIVE);
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MarkBattlerForControllerExec(gActiveBattler);
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break;
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case MOVE_RESULT_DOESNT_AFFECT_FOE:
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@@ -1900,17 +1900,17 @@ static void atk0E_effectivenesssound(void)
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default:
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if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
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{
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BtlController_EmitPlaySE(0, SE_KOUKA_H);
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BtlController_EmitPlaySE(0, SE_SUPER_EFFECTIVE);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
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{
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BtlController_EmitPlaySE(0, SE_KOUKA_L);
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BtlController_EmitPlaySE(0, SE_NOT_EFFECTIVE);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
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{
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BtlController_EmitPlaySE(0, SE_KOUKA_M);
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BtlController_EmitPlaySE(0, SE_EFFECTIVE);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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break;
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@@ -3156,7 +3156,7 @@ static void atk23_getexp(void)
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&& !gBattleStruct->wildVictorySong)
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{
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BattleStopLowHpSound();
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PlayBGM(MUS_WIN_YASEI);
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PlayBGM(MUS_VICTORY_WILD);
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++gBattleStruct->wildVictorySong;
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}
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if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
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