Give songs meaningful english names
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+11
-11
@@ -250,7 +250,7 @@ void StartRoamerBattle(void)
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StopPlayerAvatar();
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gMain.savedCallback = CB2_EndWildBattle;
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gBattleTypeFlags = BATTLE_TYPE_ROAMER;
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CreateBattleStartTask(GetWildBattleTransition(), MUS_VS_DEN);
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CreateBattleStartTask(GetWildBattleTransition(), MUS_VS_LEGEND);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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}
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@@ -344,20 +344,20 @@ void StartLegendaryBattle(void)
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switch (species)
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{
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case SPECIES_MEWTWO:
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_MYU2);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_MEWTWO);
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break;
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case SPECIES_DEOXYS:
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_DEO);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_DEOXYS);
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break;
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case SPECIES_MOLTRES:
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case SPECIES_ARTICUNO:
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case SPECIES_ZAPDOS:
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case SPECIES_HO_OH:
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case SPECIES_LUGIA:
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_DEN);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_VS_LEGEND);
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break;
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default:
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_BATTLE20);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RS_VS_TRAINER);
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break;
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}
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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@@ -370,9 +370,9 @@ void StartGroudonKyogreBattle(void)
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gMain.savedCallback = CB2_EndScriptedWildBattle;
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gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
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if (gGameVersion == VERSION_FIRE_RED)
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CreateBattleStartTask(B_TRANSITION_BLACK_DOODLES, MUS_BATTLE20);
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CreateBattleStartTask(B_TRANSITION_BLACK_DOODLES, MUS_RS_VS_TRAINER);
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else // pointless, exactly the same
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CreateBattleStartTask(B_TRANSITION_BLACK_DOODLES, MUS_BATTLE20);
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CreateBattleStartTask(B_TRANSITION_BLACK_DOODLES, MUS_RS_VS_TRAINER);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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}
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@@ -382,7 +382,7 @@ void StartRegiBattle(void)
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ScriptContext2_Enable();
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gMain.savedCallback = CB2_EndScriptedWildBattle;
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gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_BATTLE20);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RS_VS_TRAINER);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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}
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@@ -1003,7 +1003,7 @@ void PlayTrainerEncounterMusic(void)
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case TRAINER_ENCOUNTER_MUSIC_FEMALE:
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case TRAINER_ENCOUNTER_MUSIC_GIRL:
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case TRAINER_ENCOUNTER_MUSIC_TWINS:
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music = MUS_SHOUJO;
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music = MUS_ENCOUNTER_GIRL;
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break;
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case TRAINER_ENCOUNTER_MUSIC_MALE:
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case TRAINER_ENCOUNTER_MUSIC_INTENSE:
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@@ -1013,10 +1013,10 @@ void PlayTrainerEncounterMusic(void)
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case TRAINER_ENCOUNTER_MUSIC_HIKER:
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case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
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case TRAINER_ENCOUNTER_MUSIC_RICH:
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music = MUS_SHOUNEN;
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music = MUS_ENCOUNTER_BOY;
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break;
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default:
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music = MUS_ROCKET;
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music = MUS_ENCOUNTER_ROCKET;
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break;
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}
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PlayNewMapMusic(music);
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