Give songs meaningful english names
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+6
-6
@@ -279,7 +279,7 @@ static u32 BerryCrushCommand_SignalReadyToBegin(struct BerryCrushGame * game, UN
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case 1:
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if (IsLinkTaskFinished())
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{
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PlayNewMapMusic(MUS_SLOT);
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PlayNewMapMusic(MUS_GAME_CORNER);
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BerryCrush_RunOrScheduleCommand(BCCMD_AskPickBerry, 1, NULL);
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game->gameState = 3;
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game->cmdState = 0;
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@@ -390,7 +390,7 @@ static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game
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case 2:
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game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback = SpriteCB_DropBerryIntoCrusher;
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game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->affineAnimPaused = FALSE;
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PlaySE(SE_NAGERU);
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PlaySE(SE_BALL_THROW);
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break;
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case 3:
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if (game->spritesManager.berrySprites[game->spritesManager.animBerryIdx]->callback == SpriteCB_DropBerryIntoCrusher)
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@@ -416,7 +416,7 @@ static u32 BerryCrushCommand_DropBerriesIntoCrusher(struct BerryCrushGame * game
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case 6:
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if (!IsLinkTaskFinished())
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return 0;
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PlaySE(SE_RU_HYUU);
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PlaySE(SE_FALL);
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BerryCrush_RunOrScheduleCommand(BCCMD_DropLid, 1, NULL);
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game->gameState = 5;
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game->cmdState = 0;
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@@ -438,7 +438,7 @@ static u32 BerryCrushCommand_DropLid(struct BerryCrushGame * game, UNUSED u8 *p
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game->spritesManager.unk1 = 4;
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game->spritesManager.animBerryIdx = 0;
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game->spritesManager.unk2 = gUnknown_846E2F0[game->spritesManager.unk1][0];
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PlaySE(SE_W070);
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PlaySE(SE_M_STRENGTH);
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break;
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case 1:
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game->vibration = gUnknown_846E2F0[game->spritesManager.unk1][game->spritesManager.animBerryIdx];
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@@ -832,7 +832,7 @@ static u32 BerryCrushCommand_FinishGame(struct BerryCrushGame * game, UNUSED u8
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{
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case 0:
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game->gameState = 8;
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PlaySE(SE_W070);
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PlaySE(SE_M_STRENGTH);
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BlendPalettes(0xFFFFFFFF, 8, RGB(31, 31, 0));
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game->spritesManager.animBerryIdx = 2;
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break;
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@@ -889,7 +889,7 @@ static u32 BerryCrushCommand_HandleTimeUp(struct BerryCrushGame * game, u8 *para
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{
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case 0:
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game->gameState = 9;
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PlaySE(SE_HAZURE);
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PlaySE(SE_FAILURE);
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BlendPalettes(0xFFFFFFFF, 8, RGB(31, 0, 0));
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game->spritesManager.animBerryIdx = 4;
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break;
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