Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-29 03:11:03 -04:00
parent c5839905a1
commit bb56d4a3f4
964 changed files with 8731 additions and 8814 deletions
+14 -14
View File
@@ -373,7 +373,7 @@ static u32 sub_8153CA0(struct Sprite * sprite)
u8 mod = (++sprite->data[1] / 13) % 4;
if (sprite->data[1] % 13 == 0 && mod != 0)
PlaySE(SE_W204);
PlaySE(SE_M_CHARM);
if (sprite->data[1] >= 104)
{
sprite->data[0] = 0;
@@ -490,7 +490,7 @@ bool32 sub_8153F1C(void)
continue;
gUnknown_203F43C->unkC[i] = 1;
gUnknown_203F43C->unk16[i] = -16;
PlaySE(SE_TK_KASYA);
PlaySE(SE_CLICK);
}
sprite->pos1.y += gUnknown_203F43C->unk16[i];
}
@@ -543,16 +543,16 @@ void sub_81540DC(bool8 invisible)
// Unknown unused data, feel free to remove.
static const u8 sUnused2[] = {
SE_W204,
SE_TOY_C,
SE_TOY_D,
SE_TOY_E,
SE_TOY_F,
SE_TOY_G,
SE_TOY_A,
SE_TOY_B,
SE_TOY_C1,
SE_CARD3
SE_M_CHARM,
SE_NOTE_C,
SE_NOTE_D,
SE_NOTE_E,
SE_NOTE_F,
SE_NOTE_G,
SE_NOTE_A,
SE_NOTE_B,
SE_NOTE_C_HIGH,
SE_CARD_OPEN
};
void sub_8154128(void)
@@ -1268,7 +1268,7 @@ static void sub_8154F80(void)
}
break;
case 9:
PlayNewMapMusic(MUS_FANFA1);
PlayNewMapMusic(MUS_LEVEL_UP);
FillWindowPixelBuffer(gUnknown_203F440->unk3008[0], PIXEL_FILL(1));
FillWindowPixelBuffer(gUnknown_203F440->unk3008[1], PIXEL_FILL(1));
strWidth = GetStringWidth(0, gText_AnnouncingPrizes, -1);
@@ -1302,7 +1302,7 @@ static void sub_8154F80(void)
PutWindowTilemap(gUnknown_203F440->unk3008[1]);
}
CopyBgTilemapBufferToVram(0);
FadeOutAndFadeInNewMapMusic(MUS_WIN_YASEI, 20, 10);
FadeOutAndFadeInNewMapMusic(MUS_VICTORY_WILD, 20, 10);
gUnknown_203F440->state++;
break;
case 11: