Give songs meaningful english names
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@@ -373,7 +373,7 @@ static u32 sub_8153CA0(struct Sprite * sprite)
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u8 mod = (++sprite->data[1] / 13) % 4;
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if (sprite->data[1] % 13 == 0 && mod != 0)
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PlaySE(SE_W204);
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PlaySE(SE_M_CHARM);
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if (sprite->data[1] >= 104)
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{
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sprite->data[0] = 0;
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@@ -490,7 +490,7 @@ bool32 sub_8153F1C(void)
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continue;
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gUnknown_203F43C->unkC[i] = 1;
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gUnknown_203F43C->unk16[i] = -16;
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PlaySE(SE_TK_KASYA);
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PlaySE(SE_CLICK);
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}
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sprite->pos1.y += gUnknown_203F43C->unk16[i];
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}
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@@ -543,16 +543,16 @@ void sub_81540DC(bool8 invisible)
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// Unknown unused data, feel free to remove.
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static const u8 sUnused2[] = {
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SE_W204,
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SE_TOY_C,
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SE_TOY_D,
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SE_TOY_E,
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SE_TOY_F,
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SE_TOY_G,
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SE_TOY_A,
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SE_TOY_B,
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SE_TOY_C1,
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SE_CARD3
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SE_M_CHARM,
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SE_NOTE_C,
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SE_NOTE_D,
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SE_NOTE_E,
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SE_NOTE_F,
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SE_NOTE_G,
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SE_NOTE_A,
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SE_NOTE_B,
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SE_NOTE_C_HIGH,
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SE_CARD_OPEN
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};
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void sub_8154128(void)
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@@ -1268,7 +1268,7 @@ static void sub_8154F80(void)
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}
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break;
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case 9:
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PlayNewMapMusic(MUS_FANFA1);
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PlayNewMapMusic(MUS_LEVEL_UP);
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FillWindowPixelBuffer(gUnknown_203F440->unk3008[0], PIXEL_FILL(1));
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FillWindowPixelBuffer(gUnknown_203F440->unk3008[1], PIXEL_FILL(1));
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strWidth = GetStringWidth(0, gText_AnnouncingPrizes, -1);
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@@ -1302,7 +1302,7 @@ static void sub_8154F80(void)
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PutWindowTilemap(gUnknown_203F440->unk3008[1]);
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}
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CopyBgTilemapBufferToVram(0);
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FadeOutAndFadeInNewMapMusic(MUS_WIN_YASEI, 20, 10);
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FadeOutAndFadeInNewMapMusic(MUS_VICTORY_WILD, 20, 10);
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gUnknown_203F440->state++;
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break;
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case 11:
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