Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-29 03:11:03 -04:00
parent c5839905a1
commit bb56d4a3f4
964 changed files with 8731 additions and 8814 deletions
+10 -10
View File
@@ -641,14 +641,14 @@ static void Task_EvolutionScene(u8 taskId)
case 3:
if (IsCryFinished()) // wait for animation, play tu du SE
{
PlaySE(MUS_ME_SHINKA);
PlaySE(MUS_EVOLUTION_INTRO);
gTasks[taskId].tState++;
}
break;
case 4: // play evolution music and fade screen black
if (!IsSEPlaying())
{
PlayNewMapMusic(MUS_SHINKA);
PlayNewMapMusic(MUS_EVOLUTION);
gTasks[taskId].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
@@ -724,7 +724,7 @@ static void Task_EvolutionScene(u8 taskId)
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
BattlePutTextOnWindow(gStringVar4, 0);
PlayBGM(MUS_FANFA5);
PlayBGM(MUS_EVOLVED);
gTasks[taskId].tState++;
SetMonData(mon, MON_DATA_SPECIES, (void*)(&gTasks[taskId].tPostEvoSpecies));
CalculateMonStats(mon);
@@ -816,7 +816,7 @@ static void Task_EvolutionScene(u8 taskId)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_FANFA1);
PlayFanfare(MUS_LEVEL_UP);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter
@@ -1021,15 +1021,15 @@ static void Task_TradeEvolutionScene(u8 taskId)
case 2:
if (IsCryFinished())
{
m4aSongNumStop(MUS_SHINKA);
PlaySE(MUS_ME_SHINKA);
m4aSongNumStop(MUS_EVOLUTION);
PlaySE(MUS_EVOLUTION_INTRO);
gTasks[taskId].tState++;
}
break;
case 3:
if (!IsSEPlaying())
{
PlayBGM(MUS_SHINKA);
PlayBGM(MUS_EVOLUTION);
gTasks[taskId].tState++;
BeginNormalPaletteFade(0x1C, 4, 0, 0x10, RGB_BLACK);
}
@@ -1103,7 +1103,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
{
StringExpandPlaceholders(gStringVar4, gText_CongratsPkmnEvolved);
DrawTextOnTradeWindow(0, gStringVar4, 1);
PlayFanfare(MUS_FANFA5);
PlayFanfare(MUS_EVOLVED);
gTasks[taskId].tState++;
SetMonData(mon, MON_DATA_SPECIES, (&gTasks[taskId].tPostEvoSpecies));
CalculateMonStats(mon);
@@ -1136,7 +1136,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
}
else
{
PlayBGM(MUS_SHINKA);
PlayBGM(MUS_EVOLUTION);
DrawTextOnTradeWindow(0, gText_CommunicationStandby5, 1);
gTasks[taskId].tState++;
}
@@ -1180,7 +1180,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
if (!IsTextPrinterActive(0) && !IsSEPlaying())
{
BufferMoveToLearnIntoBattleTextBuff2();
PlayFanfare(MUS_FANFA1);
PlayFanfare(MUS_LEVEL_UP);
BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]);
DrawTextOnTradeWindow(0, gDisplayedStringBattle, 1);
gTasks[taskId].tLearnsFirstMove = 0x40; // re-used as a counter