Give songs meaningful english names
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+19
-19
@@ -861,7 +861,7 @@ static void PokeballGlowEffect_0(struct Sprite * sprite)
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gSprites[endSpriteId].data[0] = sprite->data[7];
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sprite->data[2]++;
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sprite->data[6]--;
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PlaySE(SE_BOWA);
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PlaySE(SE_BALL);
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}
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if (sprite->data[6] == 0)
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{
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@@ -880,7 +880,7 @@ static void PokeballGlowEffect_1(struct Sprite * sprite)
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sprite->data[3] = 0;
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if (sprite->data[5])
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{
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PlayFanfare(MUS_ME_ASA);
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PlayFanfare(MUS_HEAL);
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}
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}
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}
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@@ -1156,7 +1156,7 @@ static bool8 FallWarpEffect_3(struct Task * task)
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task->data[1] = 1;
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task->data[2] = 0;
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gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
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PlaySE(SE_RU_HYUU);
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PlaySE(SE_FALL);
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task->data[0]++;
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return FALSE;
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}
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@@ -1186,7 +1186,7 @@ static bool8 FallWarpEffect_4(struct Task * task)
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}
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if (sprite->pos2.y >= 0)
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{
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PlaySE(SE_W070);
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PlaySE(SE_M_STRENGTH);
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objectEvent->triggerGroundEffectsOnStop = TRUE;
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objectEvent->landingJump = TRUE;
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sprite->pos2.y = 0;
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@@ -1309,7 +1309,7 @@ static bool8 EscalatorWarpEffect_2(struct Task * task)
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{
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task->data[0] = 4;
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}
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PlaySE(SE_ESUKA);
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PlaySE(SE_ESCALATOR);
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}
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return FALSE;
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}
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@@ -1740,7 +1740,7 @@ static bool8 LavaridgeGymB1FWarpEffect_3(struct Task * task, struct ObjectEvent
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gFieldEffectArguments[2] = sprite->subpriority - 1;
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gFieldEffectArguments[3] = sprite->oam.priority;
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FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP);
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PlaySE(SE_W153);
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PlaySE(SE_M_EXPLOSION);
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task->data[0]++;
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return TRUE;
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}
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@@ -1862,7 +1862,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEv
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task->data[0]++;
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objectEvent->invisible = FALSE;
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CameraObjectReset1();
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PlaySE(SE_W091);
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PlaySE(SE_M_DIG);
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ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST));
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}
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return FALSE;
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@@ -1950,7 +1950,7 @@ static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent *
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{
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task->data[1]++;
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ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection));
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PlaySE(SE_FU_ZUZUZU);
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PlaySE(SE_LAVARIDGE_FALL_WARP);
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}
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}
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return FALSE;
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@@ -2052,7 +2052,7 @@ static void EscapeRopeFieldEffect_Step1(struct Task * task)
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data[3]++;
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if (data[3] == 20)
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{
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PlaySE(SE_TK_WARPIN);
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PlaySE(SE_WARP_IN);
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}
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}
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else if (data[4] == 0 && !sub_80857F0(playerObj, &task->data[5], &task->data[6]))
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@@ -2170,7 +2170,7 @@ static bool32 sub_80858A4(struct ObjectEvent * playerObj, s16 *state_p, s16 *y_p
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(*y_p) += 4;
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if (*y_p >= 0)
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{
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PlaySE(SE_TK_KASYA);
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PlaySE(SE_CLICK);
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CameraObjectReset1();
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(*state_p)++;
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return FALSE;
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@@ -2203,7 +2203,7 @@ static void EscapeRopeExitFieldEffect_Step0(struct Task * task)
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{
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if (IsWeatherNotFadingIn())
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{
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PlaySE(SE_TK_WARPOUT);
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PlaySE(SE_WARP_OUT);
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task->data[15] = GetPlayerFacingDirection();
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task->data[0]++;
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}
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@@ -2293,7 +2293,7 @@ static void TeleportFieldEffectTask2(struct Task * task)
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task->data[1] = 4;
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task->data[2] = 8;
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task->data[3] = 1;
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PlaySE(SE_TK_WARPIN);
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PlaySE(SE_WARP_IN);
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}
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}
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@@ -2379,7 +2379,7 @@ static void TeleportInFieldEffectTask1(struct Task * task)
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task->data[2] = 1;
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task->data[14] = sprite->subspriteMode;
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task->data[15] = GetPlayerFacingDirection();
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PlaySE(SE_TK_WARPIN);
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PlaySE(SE_WARP_IN);
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}
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}
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@@ -2889,8 +2889,8 @@ u8 FldEff_UseSurf(void)
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u8 taskId = CreateTask(Task_FldEffUseSurf, 0xff);
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gTasks[taskId].data[15] = gFieldEffectArguments[0];
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Overworld_ClearSavedMusic();
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if (Overworld_MusicCanOverrideMapMusic(MUS_NAMINORI))
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Overworld_ChangeMusicTo(MUS_NAMINORI);
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if (Overworld_MusicCanOverrideMapMusic(MUS_SURF))
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Overworld_ChangeMusicTo(MUS_SURF);
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return FALSE;
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}
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@@ -3052,7 +3052,7 @@ u8 FldEff_NpcFlyOut(void)
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sprite->oam.priority = 1;
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sprite->callback = sub_8086D94;
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sprite->data[1] = gFieldEffectArguments[0];
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PlaySE(SE_W019);
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PlaySE(SE_M_FLY);
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return spriteId;
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}
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@@ -3178,7 +3178,7 @@ static void UseFlyEffect_5(struct Task * task)
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if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent))
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{
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task->data[0]++;
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PlaySE(SE_W019);
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PlaySE(SE_M_FLY);
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sub_80871C8(task->data[1]);
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}
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}
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@@ -3816,7 +3816,7 @@ static void Task_FldEffUnk44(u8 taskId)
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static void Unk44Effect_0(s16 *data, u8 taskId)
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{
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u8 newTaskId = CreateTask(sub_8087B14, 90);
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PlaySE(SE_T_KAMI2);
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PlaySE(SE_THUNDER2);
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data[5] = newTaskId;
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data[1]++;
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}
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@@ -3830,7 +3830,7 @@ static void Unk44Effect_1(s16 *data, u8 taskId)
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BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE);
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BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE);
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sub_8087CFC(sprite);
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PlaySE(SE_T_KAMI);
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PlaySE(SE_THUNDER);
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sub_8087BA8(data[5]);
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data[3] = 0;
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data[1]++;
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