Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-29 03:11:03 -04:00
parent c5839905a1
commit bb56d4a3f4
964 changed files with 8731 additions and 8814 deletions
+9 -9
View File
@@ -378,7 +378,7 @@ static bool8 ForcedMovement_SpinDown(void)
static void PlaySpinSound(void)
{
PlaySE(SE_W013B);
PlaySE(SE_M_RAZOR_WIND2);
}
static bool8 ForcedMovement_PushedSouthByCurrent(void)
@@ -901,7 +901,7 @@ void PlayerTurnInPlace(u8 direction)
void PlayerJumpLedge(u8 direction)
{
PlaySE(SE_DANSA);
PlaySE(SE_LEDGE);
PlayerSetAnimId(GetJump2MovementAction(direction), 8);
}
@@ -952,25 +952,25 @@ static void PlayerEndWheelie(u8 direction)
static void PlayerStandingHoppingWheelie(u8 direction)
{
PlaySE(SE_JITE_PYOKO);
PlaySE(SE_BIKE_HOP);
PlayerSetAnimId(GetAcroWheelieHopFaceDirectionMovementAction(direction), 1);
}
static void PlayerMovingHoppingWheelie(u8 direction)
{
PlaySE(SE_JITE_PYOKO);
PlaySE(SE_BIKE_HOP);
PlayerSetAnimId(GetAcroWheelieHopDirectionMovementAction(direction), 2);
}
static void PlayerLedgeHoppingWheelie(u8 direction)
{
PlaySE(SE_JITE_PYOKO);
PlaySE(SE_BIKE_HOP);
PlayerSetAnimId(GetAcroWheelieJumpDirectionMovementAction(direction), 8);
}
static void PlayerAcroTurnJump(u8 direction)
{
PlaySE(SE_JITE_PYOKO);
PlaySE(SE_BIKE_HOP);
PlayerSetAnimId(GetJumpInPlaceTurnAroundMovementAction(direction), 1);
}
@@ -1432,7 +1432,7 @@ static bool8 do_boulder_dust(struct Task *task, struct ObjectEvent *playerObject
gFieldEffectArguments[2] = strengthObject->previousElevation;
gFieldEffectArguments[3] = gSprites[strengthObject->spriteId].oam.priority;
FieldEffectStart(FLDEFF_DUST);
PlaySE(SE_W070);
PlaySE(SE_M_STRENGTH);
task->data[0]++;
}
return FALSE;
@@ -1475,7 +1475,7 @@ static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct ObjectEv
gPlayerAvatar.preventStep = TRUE;
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
PlaySE(SE_DANSA);
PlaySE(SE_LEDGE);
sub_805C06C(objectEvent, GetJumpInPlaceMovementAction(objectEvent->facingDirection));
task->data[1]++;
if (task->data[1] > 1)
@@ -1514,7 +1514,7 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep0(struct Task *task, struct Objec
task->data[1] = objectEvent->movementDirection;
gPlayerAvatar.preventStep = TRUE;
ScriptContext2_Enable();
PlaySE(SE_TK_WARPIN);
PlaySE(SE_WARP_IN);
return TRUE;
}