Give songs meaningful english names
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@@ -444,7 +444,7 @@ void Rain_InitVars(void)
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gWeatherPtr->targetRainSpriteCount = 10;
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gWeatherPtr->gammaTargetIndex = 3;
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gWeatherPtr->gammaStepDelay = 20;
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SetRainStrengthFromSoundEffect(SE_T_KOAME);
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SetRainStrengthFromSoundEffect(SE_RAIN);
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}
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void Rain_InitAll(void)
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@@ -983,7 +983,7 @@ void Thunderstorm_InitVars(void)
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
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gWeatherPtr->thunderTriggered = FALSE;
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SetRainStrengthFromSoundEffect(SE_T_AME);
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SetRainStrengthFromSoundEffect(SE_THUNDERSTORM);
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}
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void Thunderstorm_InitAll(void)
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@@ -1011,7 +1011,7 @@ void Downpour_InitVars(void)
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gWeatherPtr->gammaTargetIndex = 3;
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment
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SetRainStrengthFromSoundEffect(SE_T_OOAME);
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SetRainStrengthFromSoundEffect(SE_DOWNPOUR);
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}
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void Downpour_InitAll(void)
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@@ -1180,9 +1180,9 @@ static void UpdateThunderSound(void)
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return;
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if (Random() & 1)
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PlaySE(SE_T_KAMI);
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PlaySE(SE_THUNDER);
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else
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PlaySE(SE_T_KAMI2);
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PlaySE(SE_THUNDER2);
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gWeatherPtr->thunderTriggered = FALSE;
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}
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