Give songs meaningful english names
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+5
-5
@@ -883,7 +883,7 @@ static void MainTask_SlotsGameLoop(u8 taskId)
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{
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sSlotMachineState->bet++;
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RemoveCoins(1);
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PlaySE(SE_REGI);
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PlaySE(SE_RS_SHOP);
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SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
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SetSlotMachineSetupTask(SLOTTASK_UPDATE_LINE_LIGHTS, 1);
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data[0] = 1;
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@@ -901,7 +901,7 @@ static void MainTask_SlotsGameLoop(u8 taskId)
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sSlotMachineState->bet += GetCoins();
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SetCoins(0);
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}
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PlaySE(SE_REGI);
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PlaySE(SE_RS_SHOP);
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SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
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SetSlotMachineSetupTask(SLOTTASK_UPDATE_LINE_LIGHTS, 1);
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data[0] = 1;
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@@ -941,7 +941,7 @@ static void MainTask_SlotsGameLoop(u8 taskId)
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{
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_JYUNI);
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PlaySE(SE_CONTEST_PLACE);
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StopCurrentReel(sSlotMachineState->currentReel, sSlotMachineState->currentReel);
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PressReelButton(sSlotMachineState->currentReel, 0);
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data[0] = 4;
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@@ -1099,9 +1099,9 @@ static void MainTask_WinHandlePayout(u8 taskId)
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{
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case 0:
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if (sSlotMachineState->slotRewardClass == SLOT_PAYOUT_ROCKET || sSlotMachineState->slotRewardClass == SLOT_PAYOUT_7)
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PlayFanfare(MUS_ME_B_BIG);
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PlayFanfare(MUS_SLOTS_JACKPOT);
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else
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PlayFanfare(MUS_ME_B_SMALL);
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PlayFanfare(MUS_SLOTS_WIN);
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SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
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SetSlotMachineSetupTask(SLOTTASK_ANIM_WIN, 1);
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data[1] = 8;
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