Give songs meaningful english names

This commit is contained in:
GriffinR
2020-08-29 03:11:03 -04:00
parent c5839905a1
commit bb56d4a3f4
964 changed files with 8731 additions and 8814 deletions
+5 -5
View File
@@ -883,7 +883,7 @@ static void MainTask_SlotsGameLoop(u8 taskId)
{
sSlotMachineState->bet++;
RemoveCoins(1);
PlaySE(SE_REGI);
PlaySE(SE_RS_SHOP);
SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
SetSlotMachineSetupTask(SLOTTASK_UPDATE_LINE_LIGHTS, 1);
data[0] = 1;
@@ -901,7 +901,7 @@ static void MainTask_SlotsGameLoop(u8 taskId)
sSlotMachineState->bet += GetCoins();
SetCoins(0);
}
PlaySE(SE_REGI);
PlaySE(SE_RS_SHOP);
SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
SetSlotMachineSetupTask(SLOTTASK_UPDATE_LINE_LIGHTS, 1);
data[0] = 1;
@@ -941,7 +941,7 @@ static void MainTask_SlotsGameLoop(u8 taskId)
{
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_JYUNI);
PlaySE(SE_CONTEST_PLACE);
StopCurrentReel(sSlotMachineState->currentReel, sSlotMachineState->currentReel);
PressReelButton(sSlotMachineState->currentReel, 0);
data[0] = 4;
@@ -1099,9 +1099,9 @@ static void MainTask_WinHandlePayout(u8 taskId)
{
case 0:
if (sSlotMachineState->slotRewardClass == SLOT_PAYOUT_ROCKET || sSlotMachineState->slotRewardClass == SLOT_PAYOUT_7)
PlayFanfare(MUS_ME_B_BIG);
PlayFanfare(MUS_SLOTS_JACKPOT);
else
PlayFanfare(MUS_ME_B_SMALL);
PlayFanfare(MUS_SLOTS_WIN);
SetSlotMachineSetupTask(SLOTTASK_SHOW_AMOUNTS, 0);
SetSlotMachineSetupTask(SLOTTASK_ANIM_WIN, 1);
data[1] = 8;