Sync battle anim - effects 2
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@@ -231,8 +231,8 @@ void AnimCirclingFinger(struct Sprite *);
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void AnimBouncingMusicNote(struct Sprite *);
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void AnimVibrateBattlerBack(struct Sprite *);
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void AnimMovingClamp(struct Sprite *);
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void Anim_KinesisZapEnergy(struct Sprite *);
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void Anim_SwordsDanceBlade(struct Sprite *);
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void AnimKinesisZapEnergy(struct Sprite *);
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void AnimSwordsDanceBlade(struct Sprite *);
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void AnimSonicBoomProjectile(struct Sprite *);
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void AnimAirWaveProjectile(struct Sprite *);
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void AnimVoidLines(struct Sprite *);
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@@ -253,7 +253,7 @@ void AnimSpeedDust(struct Sprite *);
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void AnimHealBellMusicNote(struct Sprite *);
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void AnimMagentaHeart(struct Sprite *);
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void AnimRedHeartProjectile(struct Sprite *);
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void AnimParticuleBurst(struct Sprite *);
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void AnimParticleBurst(struct Sprite *);
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void AnimRedHeartRising(struct Sprite *);
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void AnimOrbitFast(struct Sprite *);
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void AnimOrbitScatter(struct Sprite *);
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@@ -309,7 +309,6 @@ void AnimForesightMagnifyingGlass(struct Sprite *);
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void AnimMeteorMashStar(struct Sprite *);
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void AnimBlockX(struct Sprite *);
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void AnimUnusedItemBagSteal(struct Sprite *);
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void AnimParticuleBurst(struct Sprite *);
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void AnimKnockOffStrike(struct Sprite *);
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void AnimRecycle(struct Sprite *);
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@@ -364,7 +363,7 @@ u8 GetAnimBattlerSpriteId(u8 animBattler);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void TranslateSpriteInEllipse(struct Sprite *sprite);
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void WaitAnimForDuration(struct Sprite *sprite);
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void SetupLinearTranslationWithFixedDuration(struct Sprite *sprite);
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void TranslateSpriteLinear(struct Sprite *sprite);
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