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@@ -42,7 +42,7 @@ void ScriptFreezeObjectEvents(void)
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void Task_WaitPlayerAndTargetNPCStopMoving(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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if (task->data[0] == 0 && walkrun_is_standing_still() == TRUE)
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{
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