Review changes
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+26
-26
@@ -87,38 +87,38 @@ static bool8 MetatileAtCoordsIsWaterTile(s16 x, s16 y);
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static void HandleWarpArrowSpriteHideShow(struct ObjectEvent * playerObjEvent);
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static void StartStrengthAnim(u8 objectEventId, u8 direction);
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static void Task_BumpBoulder(u8 taskId);
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static bool8 DoBoulderInit(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderDust(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderFinish(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderInit(struct Task *task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderDust(struct Task *task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static bool8 DoBoulderFinish(struct Task *task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj);
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static void DoPlayerMatJump(void);
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static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
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static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task * task, struct ObjectEvent * playerObj);
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static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct ObjectEvent * playerObj);
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static void DoPlayerMatSpin(void);
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static void PlayerAvatar_DoSecretBaseMatSpin(u8 taskId);
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static bool8 PlayerAvatar_SecretBaseMatSpinStep0(struct Task * task, struct ObjectEvent * playerObj);
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static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task * task, struct ObjectEvent * playerObj);
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static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task * task, struct ObjectEvent * playerObj);
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static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task * task, struct ObjectEvent * playerObj);
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static bool8 PlayerAvatar_SecretBaseMatSpinStep0(struct Task *task, struct ObjectEvent * playerObj);
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static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task *task, struct ObjectEvent * playerObj);
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static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task *task, struct ObjectEvent * playerObj);
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static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct ObjectEvent * playerObj);
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static void CreateStopSurfingTask(u8 direction);
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static void Task_StopSurfingInit(u8 taskId);
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static void Task_WaitStopSurfing(u8 taskId);
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static void Task_Fishing(u8 taskId);
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static bool8 Fishing1(struct Task * task);
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static bool8 Fishing2(struct Task * task);
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static bool8 Fishing3(struct Task * task);
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static bool8 Fishing4(struct Task * task);
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static bool8 Fishing5(struct Task * task);
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static bool8 Fishing6(struct Task * task);
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static bool8 Fishing7(struct Task * task);
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static bool8 Fishing8(struct Task * task);
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static bool8 Fishing9(struct Task * task);
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static bool8 Fishing10(struct Task * task);
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static bool8 Fishing11(struct Task * task);
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static bool8 Fishing12(struct Task * task);
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static bool8 Fishing13(struct Task * task);
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static bool8 Fishing14(struct Task * task);
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static bool8 Fishing15(struct Task * task);
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static bool8 Fishing16(struct Task * task);
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static bool8 Fishing1(struct Task *task);
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static bool8 Fishing2(struct Task *task);
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static bool8 Fishing3(struct Task *task);
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static bool8 Fishing4(struct Task *task);
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static bool8 Fishing5(struct Task *task);
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static bool8 Fishing6(struct Task *task);
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static bool8 Fishing7(struct Task *task);
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static bool8 Fishing8(struct Task *task);
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static bool8 Fishing9(struct Task *task);
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static bool8 Fishing10(struct Task *task);
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static bool8 Fishing11(struct Task *task);
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static bool8 Fishing12(struct Task *task);
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static bool8 Fishing13(struct Task *task);
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static bool8 Fishing14(struct Task *task);
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static bool8 Fishing15(struct Task *task);
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static bool8 Fishing16(struct Task *task);
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static void Task_TeleportWarpOutPlayerAnim(u8 taskId);
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static void Task_TeleportWarpInPlayerAnim(u8 taskId);
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static u8 TeleportAnim_RotatePlayer(struct ObjectEvent * object, s16 *timer);
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@@ -1392,7 +1392,7 @@ static void HandleWarpArrowSpriteHideShow(struct ObjectEvent *objectEvent)
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SetSpriteInvisible(objectEvent->warpArrowSpriteId);
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}
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static bool8 (*const sBoulderTaskSteps[])(struct Task * task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj) = {
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static bool8 (*const sBoulderTaskSteps[])(struct Task *task, struct ObjectEvent * playerObj, struct ObjectEvent * boulderObj) = {
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DoBoulderInit,
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DoBoulderDust,
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DoBoulderFinish
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@@ -1493,7 +1493,7 @@ static bool8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct ObjectEv
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return FALSE;
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}
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static bool8 (*const sPlayerAvatarSecretBaseMatSpin[])(struct Task * task, struct ObjectEvent * playerObj) = {
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static bool8 (*const sPlayerAvatarSecretBaseMatSpin[])(struct Task *task, struct ObjectEvent * playerObj) = {
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PlayerAvatar_SecretBaseMatSpinStep0,
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PlayerAvatar_SecretBaseMatSpinStep1,
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PlayerAvatar_SecretBaseMatSpinStep2,
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