pokemon_storage_system_7
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@@ -28,5 +28,7 @@ void FreeMonIconPalette(u16 iconId);
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void SetPartyHPBarSprite(struct Sprite * sprite, u8 animNum);
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u8 GetMonIconPaletteIndexFromSpecies(u16 species);
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u16 GetIconSpecies(u16 species, u32 personality);
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void LoadMonIconPalettesAt(u16 offset);
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u8 GetValidMonIconPalIndex(u16 species);
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#endif // GUARD_POKEMON_ICON_H
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@@ -506,5 +506,9 @@ bool8 sub_8095474(u8 action);
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u8 sub_8095AA0(void);
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bool8 sub_8095ABC(void);
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void sub_8095D44(u8 cursorArea, u8 cursorPos);
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void sub_8094CD4(u8 *arg0, u8 *arg1);
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void sub_8094D40(void);
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void sub_8092BAC(bool8 arg0);
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void DestroyBoxMonIconAtPosition(u8 boxPosition);
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#endif //GUARD_POKEMON_STORAGE_SYSTEM_INTERNAL_H
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+3
-3
@@ -69,10 +69,10 @@ void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
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void CallWindowFunction(u8 windowId, WindowFunc func);
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bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
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u32 GetWindowAttribute(u8 windowId, u8 attributeId);
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u16 AddWindow8Bit(struct WindowTemplate *template);
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u16 AddWindow8Bit(struct WindowTemplate *template);
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u16 AddWindow8Bit(const struct WindowTemplate *template);
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void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue);
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void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
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void CopyWindowToVram8Bit(u8 windowId, u8 mode);
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extern void *gWindowBgTilemapBuffers[];
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