pokemon_storage_system_7
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-2
@@ -13,7 +13,7 @@ static void nullsub_9(void)
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{
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}
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u16 AddWindow8Bit(struct WindowTemplate *template)
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u16 AddWindow8Bit(const struct WindowTemplate *template)
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{
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u16 windowId;
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u8* memAddress;
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@@ -81,7 +81,7 @@ void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width,
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FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue);
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}
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum)
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum)
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{
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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