Name all syms in battle_anim_mons
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+11
-11
@@ -367,7 +367,7 @@ void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void WaitAnimForDuration(struct Sprite *sprite);
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void sub_8074C80(struct Sprite *sprite);
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void SetupLinearTranslationWithFixedDuration(struct Sprite *sprite);
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void TranslateSpriteLinear(struct Sprite *sprite);
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void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
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void TranslateMonSpriteLinear(struct Sprite *sprite);
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@@ -412,13 +412,13 @@ void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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void sub_8075830(struct Sprite *sprite);
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void InitAndStartAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void ResetSpriteRotScale(u8 spriteId);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
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void sub_8075AD8(struct Sprite *sprite);
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void TryResetSpriteAffineState(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
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u32 SelectBattleAnimSpriteAndBgPalettes(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 a6, bool8 a7);
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@@ -439,10 +439,10 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr);
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void *LoadPointerFromVars(s16 lo, s16 hi);
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void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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u8 sub_8076640(struct Task *task);
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void BattleAnimHelper_SetSpriteSquashParams(struct Task *task, u8 spriteId, s16 xScale0, s16 yScale0, s16 xScale1, s16 yScale1, u16 duration);
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u8 BattleAnimHelper_RunSpriteSquash(struct Task *task);
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void AnimTask_GetFrustrationPowerLevel(u8 taskId);
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void sub_80767F0(void);
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void ResetSpritePriorityOfAllVisibleBattlers(void);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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u8 GetBattlerSpriteBGPriority(u8 battlerId);
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@@ -453,12 +453,12 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 templat
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
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u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species);
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void sub_8076ED8(struct Sprite *sprite);
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void sub_8076F58(struct Sprite *sprite);
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void sub_8076FD0(struct Sprite *sprite);
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u8 CreateCloneOfSpriteInWindowMode(s32 battlerId, u8 spriteId, s32 species);
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void SpriteCB_AnimTranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void SpriteCB_AnimTranslateSpriteLinearAndFlicker2(struct Sprite *sprite);
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void SpriteCB_TrackOffsetFromAttackerAndWaitAnim(struct Sprite *sprite);
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void AnimTask_AttackerPunchWithTrace(u8 taskId);
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void sub_807729C(struct Sprite *sprite);
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void SpriteCB_WeatherBallUp(struct Sprite *sprite);
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void AnimWeatherBallDown(struct Sprite *sprite);
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// battle_anim_mon_movement.c
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