Name all syms in battle_anim_mons

This commit is contained in:
PikalaxALT
2021-03-18 20:32:20 -04:00
parent d95cdf42f5
commit bf69c79b12
11 changed files with 109 additions and 101 deletions
+2 -2
View File
@@ -1823,7 +1823,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{
s32 i;
sub_80767F0();
ResetSpritePriorityOfAllVisibleBattlers();
UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
@@ -2128,7 +2128,7 @@ static void ScriptCmd_end(void)
if (!continuousAnim)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
sub_80767F0();
ResetSpritePriorityOfAllVisibleBattlers();
UpdateOamPriorityInAllHealthboxes(1);
gAnimScriptActive = FALSE;
}