Name all syms in battle_anim_mons
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+2
-2
@@ -1823,7 +1823,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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{
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s32 i;
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sub_80767F0();
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ResetSpritePriorityOfAllVisibleBattlers();
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UpdateOamPriorityInAllHealthboxes(0);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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@@ -2128,7 +2128,7 @@ static void ScriptCmd_end(void)
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if (!continuousAnim)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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sub_80767F0();
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ResetSpritePriorityOfAllVisibleBattlers();
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UpdateOamPriorityInAllHealthboxes(1);
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gAnimScriptActive = FALSE;
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}
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