Name all syms in battle_anim_mons
This commit is contained in:
+61
-53
@@ -23,17 +23,17 @@ static void PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6(stru
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static void SpriteCB_RunAnimFastLinearTranslation(struct Sprite *sprite);
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static bool8 Dummy_ReturnFalse(void);
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static void AnimThrowProjectile_Step(struct Sprite *sprite);
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static void sub_80760D0(u8 taskId);
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static void AnimTask_AlphaFadeIn_Step(u8 taskId);
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static void AnimTask_BlendMonInAndOutSetup(struct Task *task);
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static void AnimTask_BlendMonInAndOutStep(u8 taskId);
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static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
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static void sub_8077118(u8 taskId);
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static void sub_80771E4(struct Task *task, u8 taskId);
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static void sub_8077268(struct Sprite *sprite);
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static void sub_80772F4(struct Sprite *sprite);
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static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId);
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static void PunchAnim_CreateTraceSprite(struct Task *task, u8 taskId);
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static void SpriteCB_PunchTrace(struct Sprite *sprite);
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static void SpriteCB_WeatherBallUp_Step(struct Sprite *sprite);
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static EWRAM_DATA union AffineAnimCmd *sAnimTaskAffineAnim = NULL;
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static EWRAM_DATA u32 gUnknown_2037F2C = 0; // not used
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UNUSED static EWRAM_DATA u32 gUnknown_2037F2C = 0; // not used
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static const struct UCoords8 sBattlerCoords[][4] =
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{
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@@ -77,11 +77,11 @@ static const u8 sCastformBackSpriteYCoords[] =
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0, // HAIL
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};
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static const struct SpriteTemplate gUnknown_83AE054[] =
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static const struct SpriteTemplate sSpriteTemplates_AdditionalForAnim[] =
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{
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{
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.tileTag = 0xD755,
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.paletteTag = 0xD755,
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.tileTag = 55125,
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.paletteTag = 55125,
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.oam = &gOamData_AffineNormal_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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@@ -89,8 +89,8 @@ static const struct SpriteTemplate gUnknown_83AE054[] =
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.callback = SpriteCallbackDummy,
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},
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{
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.tileTag = 0xD756,
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.paletteTag = 0xD756,
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.tileTag = 55126,
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.paletteTag = 55126,
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.oam = &gOamData_AffineNormal_ObjNormal_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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@@ -390,6 +390,8 @@ static void SetCallbackToStoredInData6(struct Sprite *sprite)
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sprite->callback = (SpriteCallback)callback;
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}
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// x = a * sin(theta0 + dtheta * t)
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// y = a * cos(theta0 + dtheta * t)
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite)
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{
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if (sprite->data[3])
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@@ -409,6 +411,8 @@ void TranslateSpriteInCircleOverDuration(struct Sprite *sprite)
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}
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}
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// x = (a0 + da * t) * sin(theta0 + dtheta * t)
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// y = (a0 + da * t) * cos(theta0 + dtheta * t)
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
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{
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if (sprite->data[3])
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@@ -430,7 +434,9 @@ void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
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}
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// not used
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static void sub_8074B5C(struct Sprite *sprite)
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// x = alpl * sin(alpha0 + dalpha * t)
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// y = ampl * cos(beta0 + dbeta * t)
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static void TranslateSpriteInLissajousCurveOverDuration(struct Sprite *sprite)
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{
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if (sprite->data[3])
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{
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@@ -454,6 +460,8 @@ static void sub_8074B5C(struct Sprite *sprite)
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}
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}
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// x = a * sin(theta0 + dtheta * t)
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// y = b * cos(theta0 + dtheta * t)
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite)
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{
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if (sprite->data[3])
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@@ -484,14 +492,14 @@ void WaitAnimForDuration(struct Sprite *sprite)
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SetCallbackToStoredInData6(sprite);
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}
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static void sub_8074C64(struct Sprite *sprite)
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static void SetupAndStartSpriteLinearTranslation(struct Sprite *sprite)
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{
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sub_8074C80(sprite);
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SetupLinearTranslationWithFixedDuration(sprite);
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sprite->callback = TranslateSpriteLinear;
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sprite->callback(sprite);
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}
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void sub_8074C80(struct Sprite *sprite)
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void SetupLinearTranslationWithFixedDuration(struct Sprite *sprite)
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{
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s16 old;
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s32 xDiff;
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@@ -554,13 +562,13 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
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}
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// not used
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static void sub_8074D80(struct Sprite *sprite)
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static void SetupAndStartSpriteLinearTranslationToTarget(struct Sprite *sprite)
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{
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sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
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sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->callback = sub_8074C64;
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sprite->callback = SetupAndStartSpriteLinearTranslation;
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}
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void TranslateMonSpriteLinear(struct Sprite *sprite)
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@@ -621,17 +629,17 @@ void DestroySpriteAndMatrix(struct Sprite *sprite)
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}
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// not used
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static void sub_8074EF4(struct Sprite *sprite)
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static void SetupAndStartSpriteLinearTranslationToAttacker(struct Sprite *sprite)
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{
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sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
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sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->callback = sub_8074C64;
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sprite->callback = SetupAndStartSpriteLinearTranslation;
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}
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// not used
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static void sub_8074F38(struct Sprite *sprite)
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static void SpriteResetPaletteStructAndDestroy(struct Sprite *sprite)
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{
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ResetPaletteStructByUid(sprite->data[5]);
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DestroySpriteAndMatrix(sprite);
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@@ -1094,7 +1102,7 @@ void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite)
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InitAnimFastLinearTranslation(sprite);
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}
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void sub_8075830(struct Sprite *sprite)
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void InitAndStartAnimFastLinearTranslationWithSpeed(struct Sprite *sprite)
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{
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sprite->data[1] = sprite->pos1.x;
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sprite->data[3] = sprite->pos1.y;
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@@ -1188,7 +1196,7 @@ void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 x
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}
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}
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void sub_8075AD8(struct Sprite *sprite)
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void TryResetSpriteAffineState(struct Sprite *sprite)
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{
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TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0);
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sprite->affineAnimPaused = FALSE;
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@@ -1487,10 +1495,10 @@ void AnimTask_AlphaFadeIn(u8 taskId)
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gTasks[taskId].data[7] = gBattleAnimArgs[2];
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gTasks[taskId].data[8] = gBattleAnimArgs[3];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1]));
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gTasks[taskId].func = sub_80760D0;
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gTasks[taskId].func = AnimTask_AlphaFadeIn_Step;
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}
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static void sub_80760D0(u8 taskId)
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static void AnimTask_AlphaFadeIn_Step(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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@@ -1750,19 +1758,19 @@ void *LoadPointerFromVars(s16 lo, s16 hi)
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return (void *)((u16)lo | ((u16)hi << 16));
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}
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void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7)
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void BattleAnimHelper_SetSpriteSquashParams(struct Task *task, u8 spriteId, s16 xScale0, s16 yScale0, s16 xScale1, s16 yScale1, u16 duration)
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{
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task->data[8] = a7;
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task->data[8] = duration;
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task->data[15] = spriteId;
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task->data[9] = a3;
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task->data[10] = a4;
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task->data[13] = a5;
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task->data[14] = a6;
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task->data[11] = (a5 - a3) / a7;
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task->data[12] = (a6 - a4) / a7;
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task->data[9] = xScale0;
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task->data[10] = yScale0;
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task->data[13] = xScale1;
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task->data[14] = yScale1;
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task->data[11] = (xScale1 - xScale0) / duration;
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task->data[12] = (yScale1 - yScale0) / duration;
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}
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u8 sub_8076640(struct Task *task)
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u8 BattleAnimHelper_RunSpriteSquash(struct Task *task)
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{
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if (!task->data[8])
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return 0;
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@@ -1801,7 +1809,7 @@ void AnimTask_GetFrustrationPowerLevel(u8 taskId)
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}
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// not used
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static void sub_80766EC(u8 priority)
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static void SetOamPriorityOfAllVisibleBattlers(u8 priority)
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{
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if (IsBattlerSpriteVisible(gBattleAnimTarget))
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority;
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@@ -1813,7 +1821,7 @@ static void sub_80766EC(u8 priority)
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority;
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}
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void sub_80767F0(void)
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void ResetSpritePriorityOfAllVisibleBattlers(void)
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{
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s32 i;
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@@ -1867,7 +1875,7 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 templat
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{
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u8 spriteId;
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u16 sheet = LoadSpriteSheet(&sMoveAnimAdtlSprSheets[templateId]);
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u16 palette = AllocSpritePalette(gUnknown_83AE054[templateId].paletteTag);
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u16 palette = AllocSpritePalette(sSpriteTemplates_AdditionalForAnim[templateId].paletteTag);
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if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->multiUseBuffer == NULL)
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gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
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@@ -1906,9 +1914,9 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 templat
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RequestDma3Copy(gMonSpritesGfxPtr->multiUseBuffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1);
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FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
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if (!isBackpic)
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spriteId = CreateSprite(&gUnknown_83AE054[templateId], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
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spriteId = CreateSprite(&sSpriteTemplates_AdditionalForAnim[templateId], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
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else
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spriteId = CreateSprite(&gUnknown_83AE054[templateId], x, y + gMonBackPicCoords[species].y_offset, subpriority);
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spriteId = CreateSprite(&sSpriteTemplates_AdditionalForAnim[templateId], x, y + gMonBackPicCoords[species].y_offset, subpriority);
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return spriteId;
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}
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@@ -2048,20 +2056,20 @@ void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x
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*y = (battlerY + partnerY) / 2;
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}
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u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species)
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u8 CreateCloneOfSpriteInWindowMode(s32 battlerId, u8 spriteId, s32 species)
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{
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u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
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gSprites[newSpriteId] = gSprites[spriteId];
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gSprites[newSpriteId].usingSheet = TRUE;
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gSprites[newSpriteId].oam.priority = 0;
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gSprites[newSpriteId].oam.objMode = 2;
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gSprites[newSpriteId].oam.objMode = ST_OAM_OBJ_WINDOW;
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gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum;
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gSprites[newSpriteId].callback = SpriteCallbackDummy;
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return newSpriteId;
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}
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void sub_8076ED8(struct Sprite *sprite)
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void SpriteCB_AnimTranslateSpriteLinearAndFlicker(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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@@ -2083,7 +2091,7 @@ void sub_8076ED8(struct Sprite *sprite)
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sprite->callback = TranslateSpriteLinearAndFlicker;
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}
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void sub_8076F58(struct Sprite *sprite)
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void SpriteCB_AnimTranslateSpriteLinearAndFlicker2(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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@@ -2104,7 +2112,7 @@ void sub_8076F58(struct Sprite *sprite)
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sprite->callback = TranslateSpriteLinearAndFlicker;
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}
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void sub_8076FD0(struct Sprite *sprite)
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void SpriteCB_TrackOffsetFromAttackerAndWaitAnim(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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@@ -2138,16 +2146,16 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId)
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task->data[6] = 3;
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CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20);
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BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]);
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task->func = sub_8077118;
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task->func = AnimTask_AttackerPunchWithTrace_Step;
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}
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static void sub_8077118(u8 taskId)
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static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[2])
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{
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case 0:
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sub_80771E4(task, taskId);
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PunchAnim_CreateTraceSprite(task, taskId);
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gSprites[task->data[0]].pos2.x += task->data[1];
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if (++task->data[3] == 5)
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{
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@@ -2156,7 +2164,7 @@ static void sub_8077118(u8 taskId)
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}
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break;
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case 1:
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sub_80771E4(task, taskId);
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PunchAnim_CreateTraceSprite(task, taskId);
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gSprites[task->data[0]].pos2.x -= task->data[1];
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if (--task->data[3] == 0)
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{
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@@ -2174,7 +2182,7 @@ static void sub_8077118(u8 taskId)
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}
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}
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static void sub_80771E4(struct Task *task, u8 taskId)
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static void PunchAnim_CreateTraceSprite(struct Task *task, u8 taskId)
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{
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s16 spriteId = CloneBattlerSpriteWithBlend(0);
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@@ -2186,12 +2194,12 @@ static void sub_80771E4(struct Task *task, u8 taskId)
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gSprites[spriteId].data[1] = taskId;
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gSprites[spriteId].data[2] = spriteId;
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gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x;
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gSprites[spriteId].callback = sub_8077268;
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gSprites[spriteId].callback = SpriteCB_PunchTrace;
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++task->data[5];
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}
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}
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static void sub_8077268(struct Sprite *sprite)
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static void SpriteCB_PunchTrace(struct Sprite *sprite)
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{
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if (--sprite->data[0] == 0)
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{
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@@ -2200,7 +2208,7 @@ static void sub_8077268(struct Sprite *sprite)
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}
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}
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void sub_807729C(struct Sprite *sprite)
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void SpriteCB_WeatherBallUp(struct Sprite *sprite)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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@@ -2209,10 +2217,10 @@ void sub_807729C(struct Sprite *sprite)
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else
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sprite->data[0] = -10;
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sprite->data[1] = -40;
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sprite->callback = sub_80772F4;
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sprite->callback = SpriteCB_WeatherBallUp_Step;
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}
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static void sub_80772F4(struct Sprite *sprite)
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static void SpriteCB_WeatherBallUp_Step(struct Sprite *sprite)
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{
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sprite->data[2] += sprite->data[0];
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sprite->data[3] += sprite->data[1];
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