Name all syms in battle_anim_mons

This commit is contained in:
PikalaxALT
2021-03-18 20:32:20 -04:00
parent d95cdf42f5
commit bf69c79b12
11 changed files with 109 additions and 101 deletions
+5 -5
View File
@@ -330,7 +330,7 @@ void AnimTask_SetUpCurseBackground(u8 taskId)
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
newSpriteId = CreateCloneOfSpriteInWindowMode(gBattleAnimAttacker, spriteId, species);
GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
if (IsContest())
@@ -446,11 +446,11 @@ static void sub_80BB2A0(u8 taskId)
u8 battlerSpriteId;
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1];
spriteId = sub_8076E34(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
spriteId = CreateCloneOfSpriteInWindowMode(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
if (sAnimStatsChangeData->data[3])
{
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
newSpriteId = sub_8076E34(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
newSpriteId = CreateCloneOfSpriteInWindowMode(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
}
GetBattleAnimBg1Data(&animBgData);
if (sAnimStatsChangeData->data[0] == 0)
@@ -752,9 +752,9 @@ void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
spriteId = sub_8076E34(battler1, gBattlerSpriteIds[battler1], species);
spriteId = CreateCloneOfSpriteInWindowMode(battler1, gBattlerSpriteIds[battler1], species);
if (arg4)
newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species);
newSpriteId = CreateCloneOfSpriteInWindowMode(battler2, gBattlerSpriteIds[battler2], species);
GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap);
if (IsContest())