Name all syms in battle_anim_mons
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@@ -330,7 +330,7 @@ void AnimTask_SetUpCurseBackground(u8 taskId)
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
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newSpriteId = CreateCloneOfSpriteInWindowMode(gBattleAnimAttacker, spriteId, species);
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GetBattleAnimBg1Data(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
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if (IsContest())
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@@ -446,11 +446,11 @@ static void sub_80BB2A0(u8 taskId)
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u8 battlerSpriteId;
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battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1];
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spriteId = sub_8076E34(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
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spriteId = CreateCloneOfSpriteInWindowMode(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
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if (sAnimStatsChangeData->data[3])
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{
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battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
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newSpriteId = sub_8076E34(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
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newSpriteId = CreateCloneOfSpriteInWindowMode(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
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}
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GetBattleAnimBg1Data(&animBgData);
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if (sAnimStatsChangeData->data[0] == 0)
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@@ -752,9 +752,9 @@ void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
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spriteId = sub_8076E34(battler1, gBattlerSpriteIds[battler1], species);
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spriteId = CreateCloneOfSpriteInWindowMode(battler1, gBattlerSpriteIds[battler1], species);
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if (arg4)
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newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species);
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newSpriteId = CreateCloneOfSpriteInWindowMode(battler2, gBattlerSpriteIds[battler2], species);
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GetBattleAnimBg1Data(&animBgData);
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AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap);
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if (IsContest())
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