Name all syms in battle_anim_mons
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@@ -799,7 +799,7 @@ void AnimTask_MetallicShine(u8 taskId)
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
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newSpriteId = CreateCloneOfSpriteInWindowMode(gBattleAnimAttacker, spriteId, species);
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GetBattleAnimBg1Data(&animBg);
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AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
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AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
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