Name all syms in battle_anim_mons
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@@ -1158,7 +1158,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
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sprite->pos2.y = t2;
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if (sprite->data[2] == 24)
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{
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sub_8075AD8(sprite);
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TryResetSpriteAffineState(sprite);
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DestroyAnimSprite(sprite);
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}
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break;
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