Name all syms in battle_anim_mons

This commit is contained in:
PikalaxALT
2021-03-18 20:32:20 -04:00
parent d95cdf42f5
commit bf69c79b12
11 changed files with 109 additions and 101 deletions
+3 -3
View File
@@ -533,7 +533,7 @@ static void sub_80AF108(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[2] + targetX;
sprite->data[3] = gBattleAnimArgs[1] + attackerY;
sprite->data[4] = gBattleAnimArgs[3] + targetY;
sub_8074C80(sprite);
SetupLinearTranslationWithFixedDuration(sprite);
// won't match with while loop
for (; (targetX >= -32 && targetX <= 272) && (targetY >= -32 && targetY <= 192); targetX += sprite->data[1], targetY += sprite->data[2])
;
@@ -548,7 +548,7 @@ static void sub_80AF108(struct Sprite *sprite)
sprite->data[2] = targetX;
sprite->data[3] = attackerY;
sprite->data[4] = targetY;
sub_8074C80(sprite);
SetupLinearTranslationWithFixedDuration(sprite);
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[6];
sprite->callback = sub_80AF28C;
@@ -686,7 +686,7 @@ static void AnimSwirlingSnowball_Step1(struct Sprite *sprite)
sprite->pos2.x = sprite->pos2.y = 0;
for (i = 0; i < 8; ++i)
sprite->data[i] = tempDataHolder[i];
sprite->callback = sub_8075830;
sprite->callback = InitAndStartAnimFastLinearTranslationWithSpeed;
StoreSpriteCallbackInData6(sprite, AnimSwirlingSnowball_Step2);
}