through sub_812F33C
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@@ -251,5 +251,6 @@ s32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese);
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void sub_80062B0(struct Sprite *sprite);
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u8 sub_8006300(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority);
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void sub_8006398(u8 spriteId);
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#endif // GUARD_TEXT_H
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