Add NUM_TILES_PER_METATILE
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@@ -12,6 +12,8 @@
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#define MAX_MAP_DATA_SIZE 0x2800
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#define VIRTUAL_MAP_SIZE (MAX_MAP_DATA_SIZE)
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#define NUM_TILES_PER_METATILE 8
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// Map coordinates are offset by 7 when using the map
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// buffer because it needs to load sufficient border
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// metatiles to fill the player's view (the player has
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