through AlignFishingAnimationFrames
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@@ -217,5 +217,7 @@ u8 GetJumpInPlaceTurnAroundMovementAction(u32 direction);
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u8 GetAcroWheelieInPlaceDirectionMovementAction(u32 direction);
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u8 GetAcroPopWheelieMoveDirectionMovementAction(u32 direction);
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u8 GetAcroWheelieMoveDirectionMovementAction(u32 direction);
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u8 sub_80641EC(u32 direction);
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u8 sub_8063510(u8 direction);
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#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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@@ -24,5 +24,6 @@ u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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void SetSpriteInvisible(u8 spriteId);
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void sub_80DC4A4(u8 spriteId, u8 value, s16 data1);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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@@ -19,12 +19,12 @@ void sub_805C780(void);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8);
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void SetPlayerAvatarStateMask(u8 mask);
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void sub_805D9C4(struct Sprite *sprite);
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void AlignFishingAnimationFrames(struct Sprite *sprite);
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void CreateStopSurfingTask_NoMusicChange(u8 direction);
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void sub_805DAE4(u8 direction);
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void SetPlayerAvatarTransitionFlags(u16 a);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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void sub_805D2C0(u8 secondaryId);
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void StartFishing(u8 secondaryId);
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u8 GetPlayerAvatarObjectId(void);
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u8 PlayerGetZCoord(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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@@ -58,5 +58,6 @@ void Special_UpdateTrainerFansAfterLinkBattle(void);
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void sub_8112628(u8 movementActionId);
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void sub_81126AC(u8 movementActionId, u8 duration);
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void sub_8112588(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration);
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void sub_8112C9C(void);
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#endif //GUARD_QUEST_LOG_H
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@@ -4,7 +4,7 @@
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#include "global.h"
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void sub_8150454(void);
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bool8 sub_8150474(u8 a0);
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bool32 sub_8150474(u8 a0);
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void sub_8150498(u8 a0);
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#endif //GUARD_QUEST_LOG_PLAYER_H
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@@ -1463,4 +1463,9 @@ extern const u8 gUnknown_841B2C6[];
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extern const u8 gUnknown_841B2E5[];
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extern const u8 gUnknown_841B2DC[];
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// field_player_avatar
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extern const u8 gText_PokemonOnHook[];
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extern const u8 gText_NotEvenANibble[];
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extern const u8 gText_ItGotAway[];
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#endif //GUARD_STRINGS_H
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