through AlignFishingAnimationFrames
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@@ -4084,6 +4084,8 @@ static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Spr
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sprite->data[1] = 0;
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}
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// Off by one error
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u8 GetFaceDirectionAnimNum(u8 direction)
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{
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return gFaceDirectionAnimNums[direction];
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