Merge branch 'master' of github.com:pret/pokefirered into various_documentation
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@@ -3,14 +3,14 @@
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#define MAP_TYPE_NONE 0
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#define MAP_TYPE_TOWN 1
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#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction
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#define MAP_TYPE_CITY 2 // Not used by any map. RSE use this map type to distinguish Town and City. FRLG make no distinction
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#define MAP_TYPE_ROUTE 3
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#define MAP_TYPE_UNDERGROUND 4
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#define MAP_TYPE_UNDERWATER 5 // Unused
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#define MAP_TYPE_OCEAN_ROUTE 6 // Unused
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#define MAP_TYPE_UNKNOWN 7 // Unused
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#define MAP_TYPE_UNDERWATER 5 // Not used by any map.
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#define MAP_TYPE_OCEAN_ROUTE 6 // Not used by any map.
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#define MAP_TYPE_UNKNOWN 7 // Not used by any map.
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#define MAP_TYPE_INDOOR 8
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#define MAP_TYPE_SECRET_BASE 9 // Unused
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#define MAP_TYPE_SECRET_BASE 9 // Not used by any map.
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#define MAP_BATTLE_SCENE_NORMAL 0
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#define MAP_BATTLE_SCENE_GYM 1
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@@ -103,8 +103,8 @@
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#define MAPSEC_CINNABAR_ISLAND 0x60
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#define MAPSEC_INDIGO_PLATEAU 0x61
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#define MAPSEC_SAFFRON_CITY 0x62
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#define MAPSEC_ROUTE_4_FLYDUP 0x63
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#define MAPSEC_ROUTE_10_FLYDUP 0x64
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#define MAPSEC_ROUTE_4_POKECENTER 0x63
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#define MAPSEC_ROUTE_10_POKECENTER 0x64
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#define MAPSEC_ROUTE_1 0x65
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#define MAPSEC_ROUTE_2 0x66
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#define MAPSEC_ROUTE_3 0x67
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@@ -205,6 +205,7 @@
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#define MAPSEC_EMBER_SPA 0xC3
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#define MAPSEC_SPECIAL_AREA 0xC4
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#define MAPSEC_NONE 0xC5
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#define MAPSEC_COUNT 0xC6
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#define METLOC_SPECIAL_EGG 0xFD
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#define METLOC_IN_GAME_TRADE 0xFE
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