Sync battle anim - status effects
This commit is contained in:
@@ -442,8 +442,8 @@ UNUSED void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
|
||||
gSprites[spriteId3].callback = SpriteCallbackDummy;
|
||||
gSprites[spriteId4].callback = SpriteCallbackDummy;
|
||||
GetBattleAnimBg1Data(&animBgData);
|
||||
AnimLoadCompressedBgTilemap(animBgData.bgId, gUnknown_D2EC24_Tilemap);
|
||||
AnimLoadCompressedBgGfx(animBgData.bgId, gUnknown_D2EC24_Gfx, animBgData.tilesOffset);
|
||||
AnimLoadCompressedBgTilemap(animBgData.bgId, gUnusedLevelupAnimationTilemap);
|
||||
AnimLoadCompressedBgGfx(animBgData.bgId, gUnusedLevelupAnimationGfx, animBgData.tilesOffset);
|
||||
LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32);
|
||||
gBattle_BG1_X = -gSprites[spriteId3].x + 32;
|
||||
gBattle_BG1_Y = -gSprites[spriteId3].y - 32;
|
||||
|
||||
Reference in New Issue
Block a user