Sync battle anim - status effects

This commit is contained in:
GriffinR
2022-08-17 15:14:30 -04:00
parent 4e106d86e3
commit c0b0e87f68
5 changed files with 90 additions and 86 deletions
+2 -2
View File
@@ -915,8 +915,8 @@ const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
const u32 gUnknown_D2EC24_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/unknown_D2EC24.4bpp.lz");
const u32 gUnknown_D2EC24_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/unknown_D2EC24.bin.lz");
const u32 gUnusedLevelupAnimationGfx[] = INCBIN_U32("graphics/battle_anims/masks/unknown_D2EC24.4bpp.lz");
const u32 gUnusedLevelupAnimationTilemap[] = INCBIN_U32("graphics/battle_anims/masks/unknown_D2EC24.bin.lz");
const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");