Sync battle anim - status effects
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@@ -915,8 +915,8 @@ const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/spr
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const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
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const u32 gUnknown_D2EC24_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/unknown_D2EC24.4bpp.lz");
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const u32 gUnknown_D2EC24_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/unknown_D2EC24.bin.lz");
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const u32 gUnusedLevelupAnimationGfx[] = INCBIN_U32("graphics/battle_anims/masks/unknown_D2EC24.4bpp.lz");
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const u32 gUnusedLevelupAnimationTilemap[] = INCBIN_U32("graphics/battle_anims/masks/unknown_D2EC24.bin.lz");
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const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
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const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");
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