Document Viridian City scripts and adjacent routes

This commit is contained in:
GriffinR
2020-01-24 14:42:46 -05:00
parent 85e5c57e8c
commit c0be66fc2e
63 changed files with 853 additions and 848 deletions
+4 -4
View File
@@ -652,7 +652,7 @@
.4byte \pointer2 @ text
.4byte \pointer3 @ text
.4byte \pointer4 @ event script
.elseif \type == TRAINER_BATTLE_TUTORIAL
.elseif \type == TRAINER_BATTLE_EARLY_RIVAL
.4byte \pointer1 @ text
.4byte \pointer2 @ text
.endif
@@ -699,9 +699,9 @@
trainerbattle TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT, \trainer, 0, \lose_text
.endm
@
.macro trainerbattle_tutorial trainer:req, unk:req, intro_text:req, lose_text:req
trainerbattle TRAINER_BATTLE_TUTORIAL, \trainer, \unk, \intro_text, \lose_text
@ Starts a trainer battle with victory text if the player loses. If flags is nonzero, the player will be healed after battle (and its assumed to be the tutorial battle)
.macro trainerbattle_earlyrival trainer:req, flags:req, defeat_text:req, victory_text:req
trainerbattle TRAINER_BATTLE_EARLY_RIVAL, \trainer, \flags, \defeat_text, \victory_text
.endm
@ Starts a trainer battle using the battle information stored in RAM (usually by trainerbattle, which actually calls this command behind-the-scenes), and blocks script execution until the battle finishes.