Document Viridian City scripts and adjacent routes
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@@ -81,6 +81,9 @@
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#define IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && !((flags) & BATTLE_TYPE_GHOST_UNVEILED))
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#define IS_BATTLE_TYPE_GHOST_WITH_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && (flags) & BATTLE_TYPE_GHOST_UNVEILED)
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#define RIVAL_BATTLE_HEAL_AFTER 1
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#define RIVAL_BATTLE_TUTORIAL 3
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// Battle Outcome defines
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#define B_OUTCOME_WON 0x1
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#define B_OUTCOME_LOST 0x2
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