Document Viridian City scripts and adjacent routes

This commit is contained in:
GriffinR
2020-01-24 14:42:46 -05:00
parent 85e5c57e8c
commit c0be66fc2e
63 changed files with 853 additions and 848 deletions
+5 -4
View File
@@ -50,6 +50,7 @@
#include "cable_club.h"
#include "constants/abilities.h"
#include "constants/battle_move_effects.h"
#include "constants/battle_setup.h"
#include "constants/hold_effects.h"
#include "constants/items.h"
#include "constants/moves.h"
@@ -3716,12 +3717,12 @@ static void HandleEndTurn_BattleLost(void)
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && ScrSpecial_GetTrainerBattleMode() == 9)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && ScrSpecial_GetTrainerBattleMode() == TRAINER_BATTLE_EARLY_RIVAL)
{
if (sub_80803D8() & 1)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
if (GetRivalBattleFlags() & RIVAL_BATTLE_HEAL_AFTER)
gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Dont do white out text
else
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
gBattleCommunication[MULTISTRING_CHOOSER] = 2; // Do white out text
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
else