Document src/battle_interface.c
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@@ -581,7 +581,7 @@ struct BattleBarInfo
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u8 healthboxSpriteId;
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s32 maxValue;
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s32 oldValue;
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s32 receivedValue;
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s32 receivedValue; // if positive/negative, fills the bar to the left/right respectively
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s32 currValue;
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};
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