Document src/battle_interface.c
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+6
-6
@@ -713,10 +713,10 @@ void DrawMainBattleBackground(void)
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void LoadBattleTextboxAndBackground(void)
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{
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LZDecompressVram(gBattleTextboxTiles, (void *)BG_CHAR_ADDR(0));
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CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0x000);
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LZDecompressVram(gBattleInterface_Textbox_Gfx, (void *)BG_CHAR_ADDR(0));
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CopyToBgTilemapBuffer(0, gBattleInterface_Textbox_Tilemap, 0, 0x000);
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CopyBgTilemapBufferToVram(0);
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LoadCompressedPalette(gBattleTextboxPalette, 0x00, 0x40);
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LoadCompressedPalette(gBattleInterface_Textbox_Pal, 0x00, 0x40);
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LoadBattleMenuWindowGfx();
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DrawMainBattleBackground();
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}
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@@ -1076,14 +1076,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
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switch (caseId)
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{
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case 0:
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LZDecompressVram(gBattleTextboxTiles, (void *)BG_CHAR_ADDR(0));
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LZDecompressVram(gBattleInterface_Textbox_Gfx, (void *)BG_CHAR_ADDR(0));
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break;
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case 1:
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CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0x000);
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CopyToBgTilemapBuffer(0, gBattleInterface_Textbox_Tilemap, 0, 0x000);
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CopyBgTilemapBufferToVram(0);
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break;
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case 2:
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LoadCompressedPalette(gBattleTextboxPalette, 0x00, 0x40);
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LoadCompressedPalette(gBattleInterface_Textbox_Pal, 0x00, 0x40);
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break;
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case 3:
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battleScene = GetBattleTerrainOverride();
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