Document src/battle_interface.c
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@@ -1,8 +1,8 @@
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#include "global.h"
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const u32 gBattleTextboxTiles[] = INCBIN_U32("graphics/battle_interface/window.4bpp.lz");
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const u32 gBattleTextboxPalette[] = INCBIN_U32("graphics/battle_interface/window.gbapal.lz");
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const u32 gBattleTextboxTilemap[] = INCBIN_U32("graphics/interface/menu_map.bin.lz");
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const u32 gBattleInterface_Textbox_Gfx[] = INCBIN_U32("graphics/battle_interface/textbox.4bpp.lz");
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const u32 gBattleInterface_Textbox_Pal[] = INCBIN_U32("graphics/battle_interface/textbox.gbapal.lz");
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const u32 gBattleInterface_Textbox_Tilemap[] = INCBIN_U32("graphics/battle_interface/textbox.bin.lz");
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const u32 gMonFrontPic_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/question_mark/circled/front.4bpp.lz");
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const u32 gMonBackPic_CircledQuestionMark[] = INCBIN_U32("graphics/pokemon/question_mark/circled/back.4bpp.lz");
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@@ -348,33 +348,10 @@ const u32 gUnusedGfx_BasicFrame[] = INCBIN_U32("graphics/unused/basic_frame.4bpp
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const u32 gUnusedPal_BasicFrame[] = INCBIN_U32("graphics/unused/basic_frame.gbapal.lz");
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const u32 gUnusedTilemap_BasicFrame[] = INCBIN_U32("graphics/unused/basic_frame.bin.lz");
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// Battle Interface
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const u16 gBattleInterface_Healthbox_Pal[] = INCBIN_U16("graphics/battle_interface/healthbox.gbapal");
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const u16 gBattleInterface_Healthbar_Pal[] = INCBIN_U16("graphics/battle_interface/healthbar.gbapal");
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const u8 gBattleInterface_Gfx[] = INCBIN_U8("graphics/battle_interface/healthbox_elements.4bpp");
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const u16 gBattleInterface_BallStatusBarPal[] = INCBIN_U16("graphics/battle_interface/ball_status_bar.gbapal");
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const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interface/ball_display.gbapal");
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//Originally an array?
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const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hp_bar.4bpp");
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const u8 gHealthboxElementsGfxTable_ExpBar[] = INCBIN_U8("graphics/battle_interface/exp_bar.4bpp");
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const u8 gHealthboxElementsGfxTable_StatusPsn[] = INCBIN_U8("graphics/battle_interface/status_psn.4bpp");
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const u8 gHealthboxElementsGfxTable_StatusPar[] = INCBIN_U8("graphics/battle_interface/status_par.4bpp");
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const u8 gHealthboxElementsGfxTable_StatusSlp[] = INCBIN_U8("graphics/battle_interface/status_slp.4bpp");
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const u8 gHealthboxElementsGfxTable_StatusFrz[] = INCBIN_U8("graphics/battle_interface/status_frz.4bpp");
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const u8 gHealthboxElementsGfxTable_StatusBrn[] = INCBIN_U8("graphics/battle_interface/status_brn.4bpp");
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const u8 gHealthboxElementsGfxTable_Misc[] = INCBIN_U8("graphics/battle_interface/misc.4bpp");
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const u8 gHealthboxElementsGfxTable_HpBarAnim[] = INCBIN_U8("graphics/battle_interface/hp_bar_anim.4bpp");
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const u8 gHealthboxElementsGfxTable_MiscFrameEnd[] = INCBIN_U8("graphics/battle_interface/misc_frame_end.4bpp");
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const u8 gBattleInterface_SummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display.4bpp");
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//Originally an array?
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const u8 gBattleInterface_UnusedSummaryBallDisplayGfx[] = INCBIN_U8("graphics/battle_interface/ball_display_unused_extra.4bpp");
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const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon
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const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so
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const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now
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const u8 gUnknown_8D12A44[] = INCBIN_U8("graphics/unknown/unknown_D12A44.4bpp");
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const u8 gUnknown_8D12A64[] = INCBIN_U8("graphics/unknown/unknown_D12A64.4bpp");
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const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
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const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");
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@@ -1023,7 +1000,7 @@ const u32 gBattleAnimBgPalette_MuddyWater[] = INCBIN_U32("graphics/battle_anims/
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const u32 gEnemyMonShadow_Gfx[] = INCBIN_U32("graphics/battle_interface/enemy_mon_shadow.4bpp.lz");
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const u32 gFile_graphics_battle_interface_ball_status_bar_sheet[] = INCBIN_U32("graphics/battle_interface/ball_status_bar.4bpp.lz");
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const u32 gBattleInterface_PartySummaryBar_Gfx[] = INCBIN_U32("graphics/battle_interface/party_summary_bar.4bpp.lz");
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const u8 gMonIcon_Egg[] = INCBIN_U8("graphics/pokemon/egg/icon.4bpp");
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