Document src/battle_interface.c
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+6
-6
@@ -937,16 +937,16 @@ static void TradeAnimInit_LoadGfx(void)
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SetBgTilemapBuffer(3, Alloc(BG_SCREEN_SIZE));
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DeactivateAllTextPrinters();
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// Doing the graphics load...
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DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
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LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer);
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DecompressAndLoadBgGfxUsingHeap(0, gBattleInterface_Textbox_Gfx, 0, 0, 0);
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LZDecompressWram(gBattleInterface_Textbox_Tilemap, gDecompressionBuffer);
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CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
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LoadCompressedPalette(gBattleTextboxPalette, 0x000, 0x20);
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LoadCompressedPalette(gBattleInterface_Textbox_Pal, 0x000, 0x20);
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InitWindows(sTradeMessageWindowTemplates);
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// ... and doing the same load again
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DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
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LZDecompressWram(gBattleTextboxTilemap, gDecompressionBuffer);
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DecompressAndLoadBgGfxUsingHeap(0, gBattleInterface_Textbox_Gfx, 0, 0, 0);
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LZDecompressWram(gBattleInterface_Textbox_Tilemap, gDecompressionBuffer);
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CopyToBgTilemapBuffer(0, gDecompressionBuffer, BG_SCREEN_SIZE, 0);
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LoadCompressedPalette(gBattleTextboxPalette, 0x000, 0x20);
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LoadCompressedPalette(gBattleInterface_Textbox_Pal, 0x000, 0x20);
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}
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static void CB2_InitTradeAnim_InGameTrade(void)
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