Floor beaten --> floor cleared

This commit is contained in:
GriffinR
2020-01-24 05:09:50 -05:00
parent ef1f9ead0b
commit c63a889bf4
4 changed files with 8 additions and 8 deletions
+3 -3
View File
@@ -90,7 +90,7 @@ static void TrainerTowerGetOpponentTextColor(u8 battleType, u8 facilityClass);
static void DoTrainerTowerBattle(void);
static void TrainerTowerGetChallengeType(void);
static void TrainerTowerAddFloorCleared(void);
static void GetFloorAlreadyBeaten(void);
static void GetFloorAlreadyCleared(void);
static void StartTrainerTowerChallenge(void);
static void GetOwnerState(void);
static void GiveChallengePrize(void);
@@ -338,7 +338,7 @@ static void (*const sTrainerTowerFunctions[])(void) = {
[TRAINER_TOWER_FUNC_DO_BATTLE] = DoTrainerTowerBattle,
[TRAINER_TOWER_FUNC_GET_CHALLENGE_TYPE] = TrainerTowerGetChallengeType,
[TRAINER_TOWER_FUNC_CLEARED_FLOOR] = TrainerTowerAddFloorCleared,
[TRAINER_TOWER_FUNC_GET_FLOOR_BEATEN] = GetFloorAlreadyBeaten,
[TRAINER_TOWER_FUNC_GET_FLOOR_CLEARED] = GetFloorAlreadyCleared,
[TRAINER_TOWER_FUNC_START_CHALLENGE] = StartTrainerTowerChallenge,
[TRAINER_TOWER_FUNC_GET_OWNER_STATE] = GetOwnerState,
[TRAINER_TOWER_FUNC_GIVE_PRIZE] = GiveChallengePrize,
@@ -765,7 +765,7 @@ static void TrainerTowerAddFloorCleared(void)
}
// So the player can safely go back through defeated floors to use the Poke Center (or exit challenge)
static void GetFloorAlreadyBeaten(void)
static void GetFloorAlreadyCleared(void)
{
u16 mapLayoutId = gMapHeader.mapLayoutId;
if (mapLayoutId - LAYOUT_TRAINER_TOWER_1F == TRAINER_TOWER.floorsCleared