Use SHINY_ODDS where necessary
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@@ -3100,7 +3100,7 @@ u8 DexScreen_DrawMonAreaPage(void)
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if (monIsCaught)
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{
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sPokedexScreenData->windowIds[14] = CreateMonPicSprite_HandleDeoxys(species, 8, DexScreen_GetDefaultPersonality(species), TRUE, 40, 104, 0, 0xFFFF);
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sPokedexScreenData->windowIds[14] = CreateMonPicSprite_HandleDeoxys(species, SHINY_ODDS, DexScreen_GetDefaultPersonality(species), TRUE, 40, 104, 0, 0xFFFF);
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gSprites[sPokedexScreenData->windowIds[14]].oam.paletteNum = 2;
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gSprites[sPokedexScreenData->windowIds[14]].oam.affineMode = 1;
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gSprites[sPokedexScreenData->windowIds[14]].oam.matrixNum = 2;
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