Sync map data macros
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@@ -8,5 +8,6 @@
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#define BG_EVENT_PLAYER_FACING_WEST 4
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#define BG_EVENT_HIDDEN_ITEM 7
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#define BG_EVENT_SECRET_BASE 8
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#endif // GUARD_CONSTANTS_EVENT_BG_H
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@@ -115,4 +115,13 @@
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#define DIR_NORTHWEST 7
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#define DIR_NORTHEAST 8
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#define CONNECTION_INVALID -1
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#define CONNECTION_NONE 0
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#define CONNECTION_SOUTH 1
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#define CONNECTION_NORTH 2
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#define CONNECTION_WEST 3
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#define CONNECTION_EAST 4
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#define CONNECTION_DIVE 5
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#define CONNECTION_EMERGE 6
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#endif //GUARD_CONSTANTS_GLOBAL_H
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@@ -50,18 +50,6 @@ enum
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TILE_TERRAIN_WATERFALL,
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};
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enum
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{
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CONNECTION_INVALID = -1,
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CONNECTION_NONE,
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CONNECTION_SOUTH,
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CONNECTION_NORTH,
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CONNECTION_WEST,
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CONNECTION_EAST,
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CONNECTION_DIVE,
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CONNECTION_EMERGE
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};
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typedef void (*TilesetCB)(void);
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struct Tileset
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