Decompile roamer
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+238
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#include "global.h"
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#include "roamer.h"
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#include "random.h"
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#include "overworld.h"
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#include "field_specials.h"
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#include "constants/species.h"
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EWRAM_DATA u8 sLocationHistory[3][2] = {};
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EWRAM_DATA u8 sRoamerLocation[2] = {};
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#define saveRoamer (*(&gSaveBlock1Ptr->roamer))
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enum
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{
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MAP_GRP = 0, // map group
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MAP_NUM = 1, // map number
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};
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const u8 sRoamerLocations[][7] = {
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{0x13, 0x14, 0x27, 0x29, 0xff, 0xff, 0xff},
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{0x14, 0x13, 0x15, 0x29, 0xff, 0xff, 0xff},
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{0x15, 0x14, 0x16, 0xff, 0xff, 0xff, 0xff},
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{0x16, 0x15, 0x17, 0x1b, 0x2b, 0xff, 0xff},
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{0x17, 0x16, 0x18, 0x19, 0x1a, 0x1b, 0x2b},
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{0x18, 0x17, 0x19, 0x1a, 0x1d, 0xff, 0xff},
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{0x19, 0x17, 0x18, 0x1a, 0x22, 0xff, 0xff},
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{0x1a, 0x17, 0x18, 0x19, 0x1c, 0x1e, 0xff},
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{0x1b, 0x16, 0x17, 0x1c, 0x2b, 0xff, 0xff},
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{0x1c, 0x1a, 0x1b, 0x1e, 0xff, 0xff, 0xff},
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{0x1d, 0x18, 0x1e, 0xff, 0xff, 0xff, 0xff},
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{0x1e, 0x1c, 0x1d, 0x1f, 0xff, 0xff, 0xff},
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{0x1f, 0x1e, 0x20, 0xff, 0xff, 0xff, 0xff},
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{0x20, 0x1f, 0x21, 0xff, 0xff, 0xff, 0xff},
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{0x21, 0x20, 0x24, 0x25, 0xff, 0xff, 0xff},
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{0x22, 0x19, 0x23, 0xff, 0xff, 0xff, 0xff},
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{0x23, 0x22, 0x24, 0xff, 0xff, 0xff, 0xff},
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{0x24, 0x21, 0x23, 0x25, 0xff, 0xff, 0xff},
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{0x25, 0x21, 0x24, 0x26, 0xff, 0xff, 0xff},
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{0x26, 0x25, 0x27, 0xff, 0xff, 0xff, 0xff},
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{0x27, 0x13, 0x26, 0xff, 0xff, 0xff, 0xff},
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{0x29, 0x13, 0x14, 0x2a, 0xff, 0xff, 0xff},
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{0x2a, 0x29, 0x14, 0xff, 0xff, 0xff, 0xff},
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{0x2b, 0x16, 0x17, 0x1b, 0xff, 0xff, 0xff},
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{0x2c, 0x2b, 0x1b, 0xff, 0xff, 0xff, 0xff},
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{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}
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};
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void ClearRoamerData(void)
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{
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u32 i;
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gSaveBlock1Ptr->roamer = (struct Roamer){};
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sRoamerLocation[MAP_GRP] = 0;
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sRoamerLocation[MAP_NUM] = 0;
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for (i = 0; i < 3; i++)
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{
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sLocationHistory[i][MAP_GRP] = 0;
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sLocationHistory[i][MAP_NUM] = 0;
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}
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}
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#define GetRoamerSpecies() ({\
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u16 a;\
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switch (ScrSpecial_GetStarter())\
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{\
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default:\
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a = SPECIES_RAIKOU;\
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break;\
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case SPECIES_BULBASAUR:\
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a = SPECIES_ENTEI;\
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break;\
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case SPECIES_CHARMANDER:\
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a = SPECIES_SUICUNE;\
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break;\
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}\
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a;\
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})
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void CreateInitialRoamerMon(void)
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{
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struct Pokemon * tmpMon = &gEnemyParty[0];
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u16 roamerMon;
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CreateMon(tmpMon, (roamerMon = GetRoamerSpecies()), 50, 0x20, 0, 0, 0, 0);
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saveRoamer.species = roamerMon;
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saveRoamer.level = 50;
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saveRoamer.status = 0;
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saveRoamer.active = TRUE;
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saveRoamer.ivs = GetMonData(tmpMon, MON_DATA_IVS);
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saveRoamer.personality = GetMonData(tmpMon, MON_DATA_PERSONALITY);
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saveRoamer.hp = GetMonData(tmpMon, MON_DATA_MAX_HP);
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saveRoamer.cool = GetMonData(tmpMon, MON_DATA_COOL);
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saveRoamer.beauty = GetMonData(tmpMon, MON_DATA_BEAUTY);
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saveRoamer.cute = GetMonData(tmpMon, MON_DATA_CUTE);
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saveRoamer.smart = GetMonData(tmpMon, MON_DATA_SMART);
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saveRoamer.tough = GetMonData(tmpMon, MON_DATA_TOUGH);
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sRoamerLocation[MAP_GRP] = 3;
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sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % (ARRAY_COUNT(sRoamerLocations) - 1)][0];
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}
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void InitRoamer(void)
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{
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ClearRoamerData();
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CreateInitialRoamerMon();
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}
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void UpdateLocationHistoryForRoamer(void)
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{
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sLocationHistory[2][MAP_GRP] = sLocationHistory[1][MAP_GRP];
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sLocationHistory[2][MAP_NUM] = sLocationHistory[1][MAP_NUM];
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sLocationHistory[1][MAP_GRP] = sLocationHistory[0][MAP_GRP];
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sLocationHistory[1][MAP_NUM] = sLocationHistory[0][MAP_NUM];
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sLocationHistory[0][MAP_GRP] = gSaveBlock1Ptr->location.mapGroup;
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sLocationHistory[0][MAP_NUM] = gSaveBlock1Ptr->location.mapNum;
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}
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void RoamerMoveToOtherLocationSet(void)
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{
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u8 mapNum = 0;
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struct Roamer *roamer = &saveRoamer;
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if (!roamer->active)
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return;
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sRoamerLocation[MAP_GRP] = 3;
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while (1)
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{
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mapNum = sRoamerLocations[Random() % (ARRAY_COUNT(sRoamerLocations) - 1)][0];
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if (sRoamerLocation[MAP_NUM] != mapNum)
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{
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sRoamerLocation[MAP_NUM] = mapNum;
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return;
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}
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}
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}
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void RoamerMove(void)
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{
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u8 locSet = 0;
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if ((Random() % 16) == 0)
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{
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RoamerMoveToOtherLocationSet();
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}
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else
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{
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struct Roamer *roamer = &saveRoamer;
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if (!roamer->active)
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return;
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while (locSet < (ARRAY_COUNT(sRoamerLocations) - 1))
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{
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if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0])
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{
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u8 mapNum;
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while (1)
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{
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mapNum = sRoamerLocations[locSet][(Random() % 6) + 1];
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if (!(sLocationHistory[2][MAP_GRP] == 3 && sLocationHistory[2][MAP_NUM] == mapNum) && mapNum != 0xFF)
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break;
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}
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sRoamerLocation[MAP_NUM] = mapNum;
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return;
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}
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locSet++;
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}
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}
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}
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bool8 IsRoamerAt(u8 mapGroup, u8 mapNum)
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{
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struct Roamer *roamer = &saveRoamer;
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if (roamer->active && mapGroup == sRoamerLocation[MAP_GRP] && mapNum == sRoamerLocation[MAP_NUM])
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return TRUE;
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else
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return FALSE;
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}
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void CreateRoamerMonInstance(void)
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{
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struct Pokemon *mon;
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struct Roamer *roamer;
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mon = &gEnemyParty[0];
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ZeroEnemyPartyMons();
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roamer = &saveRoamer;
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CreateMonWithIVsPersonality(mon, roamer->species, roamer->level, roamer->ivs, roamer->personality);
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SetMonData(mon, MON_DATA_STATUS, &gSaveBlock1Ptr->roamer.status);
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SetMonData(mon, MON_DATA_HP, &gSaveBlock1Ptr->roamer.hp);
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SetMonData(mon, MON_DATA_COOL, &gSaveBlock1Ptr->roamer.cool);
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SetMonData(mon, MON_DATA_BEAUTY, &gSaveBlock1Ptr->roamer.beauty);
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SetMonData(mon, MON_DATA_CUTE, &gSaveBlock1Ptr->roamer.cute);
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SetMonData(mon, MON_DATA_SMART, &gSaveBlock1Ptr->roamer.smart);
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SetMonData(mon, MON_DATA_TOUGH, &gSaveBlock1Ptr->roamer.tough);
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}
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bool8 TryStartRoamerEncounter(void)
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{
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if (IsRoamerAt(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum) == TRUE && (Random() % 4) == 0)
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{
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CreateRoamerMonInstance();
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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void UpdateRoamerHPStatus(struct Pokemon *mon)
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{
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saveRoamer.hp = GetMonData(mon, MON_DATA_HP);
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saveRoamer.status = GetMonData(mon, MON_DATA_STATUS);
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RoamerMoveToOtherLocationSet();
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}
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void SetRoamerInactive(void)
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{
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struct Roamer *roamer = &saveRoamer;
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roamer->active = FALSE;
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}
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void GetRoamerLocation(u8 *mapGroup, u8 *mapNum)
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{
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*mapGroup = sRoamerLocation[MAP_GRP];
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*mapNum = sRoamerLocation[MAP_NUM];
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}
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u16 GetRoamerLocationMapSectionId(void)
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{
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struct Roamer *roamer = &saveRoamer;
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if (!saveRoamer.active)
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return 0xC5;
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return get_mapheader_by_bank_and_number(sRoamerLocation[MAP_GRP], sRoamerLocation[MAP_NUM])->regionMapSectionId;
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}
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