Port many field_effect.c names from Emerald

This commit is contained in:
PikalaxALT
2020-02-27 11:45:08 -05:00
parent 456c817338
commit c93915120f
21 changed files with 596 additions and 590 deletions
+8 -8
View File
@@ -13,16 +13,16 @@ bool8 FieldEffectActiveListContains(u8 id);
void sub_80B69DC(void);
void CreateTeleportFieldEffectTask(void);
void FieldEffectActiveListRemove(u8 id);
void sub_8085620(void);
void StartEscapeRopeFieldEffect(void);
void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
void sub_8084454(void);
void sub_8084784(u8 a0, u8 a1);
void sub_8084F2C(u8 a0);
void sub_80853CC(u8 a0);
void FieldCB_FallWarpExit(void);
void StartEscalatorWarp(u8 a0, u8 a1);
void StartLavaridgeGymB1FWarp(u8 a0);
void StartLavaridgeGym1FWarp(u8 a0);
void sub_8083598(u8 a0);
void sub_8083A5C(struct Sprite * sprite, u8 spriteId);
u8 sub_8083970(u16 species, s16 x, s16 y, bool8 unused);
void sub_80842C8(void);
void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId);
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, bool8 unused);
void ReturnToFieldFromFlyMapSelect(void);
#endif //GUARD_FIELD_EFFECTS_H