Review changes
This commit is contained in:
+31
-31
@@ -764,7 +764,7 @@ static void DrawLinkBattleVsScreenOutcomeText(void)
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{
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if (gBattleOutcome == B_OUTCOME_DREW)
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{
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BattlePutTextOnWindow(gText_Draw, (B_WIN_VS_OUTCOME_DRAW | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Draw, B_WIN_VS_OUTCOME_DRAW);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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@@ -773,20 +773,20 @@ static void DrawLinkBattleVsScreenOutcomeText(void)
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switch (gLinkPlayers[gBattleStruct->multiplayerId].id)
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{
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case 0:
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
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break;
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case 1:
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
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break;
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case 2:
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
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break;
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case 3:
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
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break;
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}
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}
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@@ -795,20 +795,20 @@ static void DrawLinkBattleVsScreenOutcomeText(void)
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switch (gLinkPlayers[gBattleStruct->multiplayerId].id)
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{
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case 0:
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
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break;
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case 1:
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
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break;
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case 2:
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
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break;
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case 3:
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
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break;
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}
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}
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@@ -817,26 +817,26 @@ static void DrawLinkBattleVsScreenOutcomeText(void)
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{
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if (gLinkPlayers[gBattleStruct->multiplayerId].id != 0)
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{
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
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}
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else
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{
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
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}
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}
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else
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{
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if (gLinkPlayers[gBattleStruct->multiplayerId].id != 0)
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{
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
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}
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else
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{
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BattlePutTextOnWindow(gText_Win, (B_WIN_VS_OUTCOME_RIGHT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Loss, (B_WIN_VS_OUTCOME_LEFT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
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BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
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}
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}
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}
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@@ -860,19 +860,19 @@ void InitLinkBattleVsScreen(u8 taskId)
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switch (linkPlayer->id)
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{
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case 0:
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BattlePutTextOnWindow(name, (B_WIN_VS_MULTI_PLAYER_1 | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_1);
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DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 4);
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break;
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case 1:
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BattlePutTextOnWindow(name, (B_WIN_VS_MULTI_PLAYER_2 | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_2);
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DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 4);
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break;
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case 2:
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BattlePutTextOnWindow(name, (B_WIN_VS_MULTI_PLAYER_3 | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_3);
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DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 8);
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break;
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case 3:
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BattlePutTextOnWindow(name, (B_WIN_VS_MULTI_PLAYER_4 | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_4);
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DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 8);
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break;
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}
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@@ -888,10 +888,10 @@ void InitLinkBattleVsScreen(u8 taskId)
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opponentId = playerId, playerId = opponentId_copy;
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name = gLinkPlayers[playerId].name;
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BattlePutTextOnWindow(name, (B_WIN_VS_PLAYER | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(name, B_WIN_VS_PLAYER);
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name = gLinkPlayers[opponentId].name;
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BattlePutTextOnWindow(name, (B_WIN_VS_OPPONENT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(name, B_WIN_VS_OPPONENT);
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DrawLinkBattleParticipantPokeballs(taskId, playerId, 1, 2, 7);
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DrawLinkBattleParticipantPokeballs(taskId, opponentId, 2, 2, 7);
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