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@@ -651,7 +651,7 @@ static void PrintOakText_ForPetesSake(void)
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break;
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case 2:
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BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake);
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
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++gBattleStruct->simulatedInputState[0];
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break;
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case 3:
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@@ -670,7 +670,7 @@ static void PrintOakText_ForPetesSake(void)
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if (!gPaletteFade.active)
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{
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BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat);
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
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++gBattleStruct->simulatedInputState[0];
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}
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break;
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@@ -690,7 +690,7 @@ static void PrintOakText_ForPetesSake(void)
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if (!gPaletteFade.active)
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{
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BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling);
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
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++gBattleStruct->simulatedInputState[0];
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}
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break;
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@@ -774,7 +774,7 @@ static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay)
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break;
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case 3:
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BattleStringExpandPlaceholdersToDisplayedString(text);
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
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++gBattleStruct->simulatedInputState[0];
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break;
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case 4:
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@@ -842,7 +842,7 @@ static void PrintOakText_KeepAnEyeOnHP(void)
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break;
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case 3:
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BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP);
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_OAK_OLD_MAN | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_OAK_OLD_MAN);
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++gBattleStruct->simulatedInputState[0];
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break;
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case 4:
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@@ -1761,7 +1761,7 @@ static void OakOldManHandlePrintString(void)
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if (BattleStringShouldBeColored(*stringId))
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NPC_CONTEXT_FONT));
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else
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_MSG | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
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if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
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{
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switch (*stringId)
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@@ -1815,8 +1815,8 @@ static void OakOldManHandleChooseAction(void)
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s32 i;
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gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
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BattlePutTextOnWindow(gText_EmptyString3, (B_WIN_MSG | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_BattleMenu, (B_WIN_ACTION_MENU | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gText_EmptyString3, B_WIN_MSG);
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BattlePutTextOnWindow(gText_BattleMenu, B_WIN_ACTION_MENU);
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for (i = 0; i < MAX_MON_MOVES; ++i)
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ActionSelectionDestroyCursorAt((u8)i);
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
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@@ -1824,7 +1824,7 @@ static void OakOldManHandleChooseAction(void)
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BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
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else
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BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillOldManDo);
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BattlePutTextOnWindow(gDisplayedStringBattle, (B_WIN_ACTION_PROMPT | B_TEXT_FLAG_NONE));
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
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}
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static void OakOldManHandleUnknownYesNoBox(void)
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