thru atkc0
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@@ -174,7 +174,7 @@
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#define HITMARKER_GRUDGE 0x01000000
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#define HITMARKER_OBEYS 0x02000000
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#define HITMARKER_x4000000 0x04000000
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#define HITMARKER_x8000000 0x08000000
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#define HITMARKER_CHARGING 0x08000000
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#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 0x1C)
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#define HITMARKER_UNK(battler) (0x10000000 << battler)
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@@ -39,13 +39,13 @@
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_updatestatusicon
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#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13
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#define BS_PLAYER2 13 // for atk98_updatestatusicon
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#define BS_OPPONENT2 14
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// atk 01, accuracy calc
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