decompiled learnset and evo table
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@@ -2,6 +2,7 @@
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#define GUARD_BATTLE_2_H
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#include "global.h"
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#include "sprite.h"
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void CB2_InitBattle(void);
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void BattleMainCB2(void);
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+1
-2
@@ -426,8 +426,7 @@ struct BaseStats
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/* 0x13 */ u8 growthRate;
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/* 0x14 */ u8 eggGroup1;
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/* 0x15 */ u8 eggGroup2;
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/* 0x16 */ u8 ability1;
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/* 0x17 */ u8 ability2;
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/* 0x16 */ u8 abilities[2];
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/* 0x18 */ u8 safariZoneFleeRate;
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/* 0x19 */ u8 bodyColor : 7;
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u8 noFlip : 1;
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