Decompile mailbox_pc and dump decorations
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+2
-1
@@ -498,7 +498,8 @@ typedef union QuestLogScene QuestLogScene;
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#define BERRY_TREES_COUNT 128
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#define FLAGS_COUNT 288 // 300
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#define VARS_COUNT 256
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#define MAIL_COUNT 16
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#define MAIL_COUNT (PARTY_SIZE + 10)
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#define PC_MAIL_NUM(i) (PARTY_SIZE + (i))
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// Declare here so that it can be recursively referenced.
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union QuestLogMovement;
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@@ -30,7 +30,7 @@ void sub_80F6E9C(void);
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void DrawDialogueFrame(u8 windowId, bool8 transfer);
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void DrawStdWindowFrame(u8 windowId, bool8 copyNow);
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void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram);
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void ClearStdWindowAndFrame(u8 taskId, bool8 copyNow);
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void ClearStdWindowAndFrame(u8 windowId, bool8 copyNow);
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void sub_80F6C14(void);
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void sub_80F771C(bool8 copyToVram);
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void SetStdWindowBorderStyle(u8 windowId, bool8 copyToVram);
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@@ -2,9 +2,20 @@
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#define GUARD_PLAYER_PC_H
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#include "global.h"
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#include "list_menu.h"
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// Exported type declarations
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struct PlayerPC_Unk_203AAC4
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{
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u16 selectedRow;
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u16 scrollOffset;
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u8 unk_4;
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u8 unk_5;
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u8 filler_6[4];
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u8 unk_A;
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};
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// Exported RAM declarations
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// Exported ROM declarations
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