clean up bg tile alloc code

This commit is contained in:
sceptillion
2017-12-18 15:23:55 -08:00
parent 3b992d3ad3
commit cbeb32fae4
4 changed files with 31 additions and 31 deletions
+9 -2
View File
@@ -23,6 +23,13 @@ enum
BG_CTRL_ATTR_WRAPAROUND = 8,
};
enum BgTileAllocMode
{
BG_TILE_FIND_FREE_SPACE,
BG_TILE_ALLOC,
BG_TILE_FREE,
};
struct BgTemplate
{
u32 bg:2; // 0x1, 0x2 -> 0x3
@@ -43,8 +50,8 @@ u16 GetBgControlAttribute(u8 bg, u8 attributeId);
u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode);
void SetTextModeAndHideBgs(void);
bool8 IsInvalidBg(u8 bg);
int DummiedOutFireRedLeafGreenTileAllocFunc(int bg, int offset, int count, int mode);
void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable);
int BgTileAllocOp(int bg, int offset, int count, int mode);
void ResetBgsAndClearDma3BusyFlags(bool32 enableWindowTileAutoAlloc);
void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates);
void InitBgFromTemplate(const struct BgTemplate *template);
void SetBgMode(u8 bgMode);